First of all, G’day, first time poster, long time lurker.
Most of you, by now, would have seen the unusual skybox glitch that leads to strange glowing lights and black spots in the night sky occaisionally while playing rust…
But, have any of you thought about incorporating it into an actual game mechanic?
Imagine this anomaly was some sort of alien/future/space/magic/demonic/superincredible portal (Whatever fantasy takes your fancy) and through it, strange energies can be detected and utilized.
Rust has a lot of “Make do with what you’ve got” gameplay;
We make our clothes from animals, tie a rock to a stick, loot old abanadoned bases for military gear.
The idea of jury rigging some of that spacey energy into some neat high tier weapons could actually fit into the game.
It might be higher yield explosives, or tasers, or energized arrows.
Simple little perks on top of existing weapons, rather than spacey lasers or other nonsense.
If it were to happen, it should flow organically from existing game mechanics, not stand out like a sore thumb.
This is the sort of mechanic that couple happily evolve from unusual bug, to unique and fun game mechanic.
Just picture, a single use, incredibly hard to craft Rust version of “Euclid’s C Finder” seen in fallout new vegas fired straight out of the anomaly.
Sometimes sense can take a back seat for fun.
And please, before you get up at me for realism:
Zombies (Yes, I know they’re placeholders, but anything that replaces them will likely be similarly fantasy)
You go from caveman to kevlar wearing, M4 wielding assasin in less than a day.
eating 400 chicken legs in an hour.
Getting 400 chicken legs form a couple of bears.
Weapon sway (I don’t care what you say, nobody moves their hands like that while holding a weapon, it’s not realistic)
Finally, this suggestion is very poorly worded, a little silly and probably quite controversial, but I’m lacking in sleep. I might re-edit and re-word it tomorrow.
Adjusted the title, just in case the previous one was too vague, as per the forum FAQ (An edit which doesn’t seem to have worked)