So, to start, if you don’t play on a PVE server, this thread doesn’t really apply to you. Feel free to move along. Your “PVE is lame” opinion is duly noted.
One of the servers I play on extensively is the DEV PVE server. Since its creation, there have been two rules:
- Direct damage done to players is reflected. Both players take the damage.
- Damage done to buildings while inside their cupboard radius is reflected. The building takes no damage.
This has provided a nice balance that made life on the server not quite as… dramatic as on others. Indirect damage done to another player does not reflect. So bleeds, placed traps, etc are still a threat. You can still die to the bleed from a couple arrows or someone laying a bear trap down in front of you. But death is not as sudden. You have time to react and attempt to protect yourself. You don’t have to worry about getting insta-gibbed from a headshot made by some sniper while you’re out gathering resources.
The second rule made tool raiding was impossible. But rockets fired from outside cupboard range or placing C4 and then running out of range was still a threat. It allowed a little more flexibility in building, but still meant that you had to build well and upgrade appropriately.
Combined, these two rules made for a great semi-relaxed atmosphere. Solo artists thrived and it was one of my favorite places to play.
This last week brought a significant change to the second rule. You now cannot damage any building at any time from any range. This has effectively ended raiding on the server. It also means that there is no incentive for decent base building or performing upgrades. Metal and stone are now irrelevant as there is no reason to ever upgrade a base past wood. My belief is that the server will be dead in a matter of weeks as there is really very little incentive to do… well, anything. Without threat of any kind, there’s no reason to harvest materials beyond your daily repairs. Quarries, pumpjacks, gunpowder, furnaces are all useless. If you have a feud with someone, there’s nothing you can do about it. Politics on the server are over.
If “sand-box mode” was the intent of PVE, I think this is a horrible mistake. There are hundreds (thousands?) of low or no pop servers on which anyone can practice their building techniques. The removal of all threat from PVE means that it’s not even a good practice area anymore. How do you learn to prep against base destruction if your base is indestructible? There’s no way to figure out what does and doesn’t work - because everything works.
Please put the rules back to how they were. You’ve killed the only semi-relaxed method of playing this game that ever existed.