Animated objects with dynamic collision. Possible?

Hi there,

I was wondering if it was possible to create animated objects with dynamic collision-models?
I was planning to create some kind of physically correct lock, with a bolt that would close and open when pressing a button.
Of course, to work correctly the lock would also require a dynamic collision model so that objects can pass, but not if the bolt is pulled out.

Is this possible at all?



[editline]26th March 2011[/editline]

I think.

Uhm, what? :smiley:

I really appreciate the help, but even if that file is related to dynamic collisions, what should I do with that file called gmsv_queryphys.dll? :smiley:

There should be an example in the release thread on facepunch. You just remove collisions or create collisions whenever it suits you I guess.