Hey,
I have been working on a jetpack addon and i am using clientside models to attach it to the body correctly, however i cannot use Entity:ResetSequence() on the clientside model.
I think i am doing something wrong but im not sure.
if not IsValid(ply) or not ply:Alive() then print("Dead")return end
for k, v in pairs(ply.Data) do
local bone_id = ply:LookupBone( v[2] )
if not bone_id then return end
local pos, ang = ply:GetBonePosition(bone_id)
v[10]:SetModelScale(v[3], 0)
pos = pos + (ang:Right() * v[4]) + (ang:Up() * v[5]) + (ang:Forward() * v[6])
ang:RotateAroundAxis( ang:Forward(), tonumber(v[7]) )
ang:RotateAroundAxis( ang:Up(), tonumber(v[8]) )
ang:RotateAroundAxis( ang:Right(), tonumber(v[9]) )
v[10]:SetAngles(ang)
v[10]:SetPos(pos)
v[10]:SetRenderOrigin( pos )
v[10]:SetRenderAngles( ang )
v[10]:DrawModel()
v[10]:SetupBones()
v[10]:SetRenderOrigin( )
v[10]:SetRenderAngles()
end
Can i run it’s sequence inside that ?
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