I am wondering how incorporating animation into LOD models works. I’m fairly new to modeling for Source. I use Blender and I’m able to model, texture, and animate props, along with a collision model, but I’m now trying to incorporate a LOD model for the first time.
I know the standard procedure is to use the “decimate” modifier in blender to simplify the model, and specify that model in the QC file for LOD. However I’m wondering how this works with a model that is animated. Will the animation translate over to the LOD model when the model is switched out?