Is it possible to play an animation from a different holdtype while using another.
e.g playing the knife attack animation while using the melee2 holdtype.
self.Owner:SetWeaponHoldType("knife") self.Owner:SetAnimation(PLAYER_ATTACK1) self.Owner:SetWeaponHoldType("melee2")
There must be a better way than that ^
I was hoping it would be as simple as self.Owner:SetAnimation(KnifeAnimationName) but there seems to be more to it then that, can anyone point me in the right direction? Thanks