Animation Suite

It’s basically a tool that lets you animate props and rag-dolls in garrysmod via key-frames.


Post an awesome video
showing off the awesomeness of the
beta2 Animation suite
if it is good enough you will
will receive the following:
-A batch of cookies
-A spot in the credits
-Video feature on first post




It’s probably best if you delete your Beta1 content before installing beta2 which is now an addon.

Small Beta Fix:
Replace beta2 with this.

Fixed the ragdolls not parsing bug (re-download if you have not already):

This is a beta, not the final release, it has bugs.
PUHLEEEEEZE Read the file that says “READ_FIRST.txt” it’ll save you
a-lot of guess work.

Here’s a video (you knew you were getting one):

Update Video:
-Yes there are bugs in the GUI
-Yes I know the animation isn’t flawless yet
-It’s not finished :stuck_out_tongue:


Second Beta Has:
-Timeline Scrollbar
-Record Timer
-Improved Code
-Material Change Animating

First Beta Has:
-Animation! (Props + Ragdolls)
-Start/Stop/Record buttons
-Frame By Frame
-Gui Implementation
-Frame Selection (Go back and edit mistakes)
-Multiple Tracks

First Beta Doesn’t Have (but release will):
-FrameRate Controls
-Numpad Integration

**(Added as of beta2)**

-And Much Much More.

Problems (gonna fix):
-Doesn’t work in gmod11


-Can not record multiple tracks in one go


-Overrides Scoreboard


-Random Crash (Pretty Rare)
-Tracks Stick Unless you delete tracks before entities.


-Doesn’t work in multi-player. (poor include order, me fix soon)

-Frame-GUI only appears on the first track.


-Frames extend off panel (Gonna add a scrollbar very soon)


-Random Floatyness after a lengthend time of editing.(FIXED?)
-Welds don’t work?


It will be useful for many things.

Awesome!, This is what I was looking for! Lua king! :eng101:

Cool :v:

This is the next Wiremod. Seriously. This could be insanely popular.

Yea, I think that is true :keke:

Fucking win.

Dude… you are my god. Why didn’t you ask me to help test this thing? This thing looks :krad:.

You planning on making things smoother for better ragdoll animations? Also, I gotta warn you that you’re gonna get people wanting eye, face, and finger posing to work with it, and some people wanting to be able to save these, embed them in maps, or trigger it by keypad or wire.

This is gonna be sweet, because this will make machinima much easier and allow animated poses of a sort. To bring this to its best, you’ll need a timeline to put the keyframes on to allow more specific timing, and the ability to control the time flow per prop, meaning that different keyframes for different props would run at different times. For now though, just get this thing working! I can’t wait for this, even in its current state.

(Oh, and you might want to consider an origin sent which can be placed to run an animation from. That way you could run an animation connected to a moving construction, like a vehicle. This could allow for ghetto rigging claws to grip things, better robotics, and all different kinds of things.

Screw it, just talk to me on friends. I got all different kinds of ideas for this. (And if you want any art, I’m your man. :))

There was a request for something like this which I followed but it never really got noticed so I thought it not worth the effort. The request was more for a “flick book” style tool for helping people make ragdoll animations with keyframes and animating between them. Probably the main difference was a suggestion to show the previous frame as a “ghost”, similar to the onion skinning in flash, or the effect you get when looking at the previous page through the paper of a flick book.

I can seriously imagine this being a feature worth adding to this, as it would help people produce smoother ragdoll animations (and would be a whole lot easier than adding interpolation).
If not, I’ll just add it myself when (if?) this gets released.


By the way. Heres a question you should put in the Faq.

How many frames per second does it go, or is it changable?

I’m putting in a flexible framework for adding parameters like finger-posing, eye/facial animation and all that stuff.

And yes, I plan to add save+load capabilities.

I don’t know about wire/embedding.
We’ll see :wink:

Plus I plan on adding a tween system to make animation smoother.

That your be awesome on ragdolls, lets just say 3d stick pivot! :4chan:

When you were hit by the blue barrel in the movie, did the barrel change any direction when colliding with you? or did it keep going and ignore you?

ether way it would create some very cool uses


I also noticed you typing into the console, are you eventually going to make it a stool or stools?

Seems pretty easy (save as duplicator or save poses, and facial, and fingers) and place at position. But I’m surprised no one has done it yet.

Awesome. Oh, I hit “unfriendly” by mistake.

You can fix it by refreshing the page and checking a different one - it’ll change the rating.

Man. I should’ve acted on this when I got the idea about 2 months ago.

I wouldn’t expect it to be so popular. :frowning:

Just tested this with Hx. It was so much fun. Can’t wait to see what this turns into. It’s fun enough as is, I can’t even imagine how much it’ll be when its got all the nifty features.

How about instead of animating on the spot, you put something in position for frame 1 and save it, then put it in a sligtly different position for frame 2 and save, etc.

Wow, that is just so cool !