I’m trying to have it so when a player buys a specific weapon in the point shop, it announces a message in the middle of everyone’s screen. Is this possible with a point shop item? I was gonna use HUD_PRINTTALK, but that will just announce it in the chat box right?
Can I use ulx somehow to do csay when a player buys a item using this?
function ITEM:OnBuy(ply) ply:Give(self.WeaponClass) end