another Alien swarm map load problem

it compiles, opens the game and tempts to run the map, when it is about to get into the loadout menu the game closes (crashes) in a instant (no popup saying something is wrong)

NEW LOG, READ DOWN!

log:





materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials
Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.vmf
Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (49246 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 322 texinfos to 162
Reduced 20 texdatas to 14 (616 bytes to 364)
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt
 131 portalclusters
 417 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 118 visible clusters (0.00%)
Total clusters visible: 14241
Average clusters visible: 108
Building PAS...
Average clusters audible: 131
visdatasize:5516  compressed from 6288
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
559 faces
384164 square feet [55319640.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
559 patches before subdivision
3399 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 163410, max 200
transfer lists:   1.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(310, 277, 191)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(42, 33, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  13/1024          624/49152    ( 1.3%) 
brushes                131/8192         1572/98304    ( 1.6%) 
brushsides             910/65536        7280/524288   ( 1.4%) 
planes                1102/65536       22040/1310720  ( 1.7%) 
vertexes               907/65536       10884/786432   ( 1.4%) 
nodes                  502/65536       16064/2097152  ( 0.8%) 
texinfos               162/12288       11664/884736   ( 1.3%) 
texdata                 14/2048          448/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  559/65536       31304/3670016  ( 0.9%) 
hdr faces              559/65536       31304/3670016  ( 0.9%) 
origfaces              410/65536       22960/3670016  ( 0.6%) 
leaves                 516/65536       16512/2097152  ( 0.8%) 
leaffaces              603/65536        1206/131072   ( 0.9%) 
leafbrushes            269/65536         538/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4037/512000      16148/2048000  ( 0.8%) 
edges                 2374/256000       9496/1024000  ( 0.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights          3/8192          300/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             17/32768         170/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           321/65536         642/131072   ( 0.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      268028/0        ( 0.0%) 
visdata               [variable]        5516/16777216 ( 0.0%) 
entdata               [variable]       12582/393216   ( 3.2%) 
LDR ambient table      516/65536        2064/262144   ( 0.8%) 
HDR ambient table      516/65536        2064/262144   ( 0.8%) 
LDR leaf ambient       516/65536       14448/1835008  ( 0.8%) 
HDR leaf ambient       559/65536       15652/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1882     ( 0.1%) 
pakfile               [variable]      150695/0        ( 0.0%) 
physics               [variable]       49246/4194304  ( 1.2%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1318
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
1 second elapsed



materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials
Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.vmf
Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (47204 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 287 texinfos to 149
Reduced 20 texdatas to 14 (616 bytes to 364)
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt
 147 portalclusters
 449 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%)
Total clusters visible: 17097
Average clusters visible: 116
Building PAS...
Average clusters audible: 147
visdatasize:6781  compressed from 7056
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
596 faces
385792 square feet [55554116.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
596 patches before subdivision
3368 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185824, max 232
transfer lists:   1.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(310, 277, 191)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(42, 33, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                122/8192         1464/98304    ( 1.5%) 
brushsides             801/65536        6408/524288   ( 1.2%) 
planes                 840/65536       16800/1310720  ( 1.3%) 
vertexes               903/65536       10836/786432   ( 1.4%) 
nodes                  490/65536       15680/2097152  ( 0.7%) 
texinfos               149/12288       10728/884736   ( 1.2%) 
texdata                 14/2048          448/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  596/65536       33376/3670016  ( 0.9%) 
hdr faces              596/65536       33376/3670016  ( 0.9%) 
origfaces              418/65536       23408/3670016  ( 0.6%) 
leaves                 503/65536       16096/2097152  ( 0.8%) 
leaffaces              636/65536        1272/131072   ( 1.0%) 
leafbrushes            247/65536         494/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4274/512000      17096/2048000  ( 0.8%) 
edges                 2457/256000       9828/1024000  ( 1.0%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights          3/8192          300/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             19/32768         190/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           399/65536         798/131072   ( 0.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      281284/0        ( 0.0%) 
visdata               [variable]        6781/16777216 ( 0.0%) 
entdata               [variable]       10956/393216   ( 2.8%) 
LDR ambient table      503/65536        2012/262144   ( 0.8%) 
HDR ambient table      503/65536        2012/262144   ( 0.8%) 
LDR leaf ambient       503/65536       14084/1835008  ( 0.8%) 
HDR leaf ambient       593/65536       16604/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1882     ( 0.1%) 
pakfile               [variable]      150695/0        ( 0.0%) 
physics               [variable]       47204/4194304  ( 1.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1432
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
1 second elapsed



materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials
Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.vmf
Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (49321 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 294 texinfos to 150
Reduced 21 texdatas to 15 (634 bytes to 382)
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt
 147 portalclusters
 449 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%)
Total clusters visible: 17097
Average clusters visible: 116
Building PAS...
Average clusters audible: 147
visdatasize:6781  compressed from 7056
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
596 faces
385792 square feet [55554116.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
596 patches before subdivision
3368 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185824, max 232
transfer lists:   1.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(310, 277, 191)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(42, 33, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                128/8192         1536/98304    ( 1.6%) 
brushsides             837/65536        6696/524288   ( 1.3%) 
planes                 866/65536       17320/1310720  ( 1.3%) 
vertexes               903/65536       10836/786432   ( 1.4%) 
nodes                  490/65536       15680/2097152  ( 0.7%) 
texinfos               150/12288       10800/884736   ( 1.2%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  596/65536       33376/3670016  ( 0.9%) 
hdr faces              596/65536       33376/3670016  ( 0.9%) 
origfaces              418/65536       23408/3670016  ( 0.6%) 
leaves                 503/65536       16096/2097152  ( 0.8%) 
leaffaces              636/65536        1272/131072   ( 1.0%) 
leafbrushes            389/65536         778/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4274/512000      17096/2048000  ( 0.8%) 
edges                 2457/256000       9828/1024000  ( 1.0%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights          3/8192          300/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             19/32768         190/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           399/65536         798/131072   ( 0.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      281284/0        ( 0.0%) 
visdata               [variable]        6781/16777216 ( 0.0%) 
entdata               [variable]       10956/393216   ( 2.8%) 
LDR ambient table      503/65536        2012/262144   ( 0.8%) 
HDR ambient table      503/65536        2012/262144   ( 0.8%) 
LDR leaf ambient       503/65536       14084/1835008  ( 0.8%) 
HDR leaf ambient       593/65536       16604/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1882     ( 0.1%) 
pakfile               [variable]      150695/0        ( 0.0%) 
physics               [variable]       49321/4194304  ( 1.2%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1432
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
1 second elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt
 147 portalclusters
 449 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%)
Total clusters visible: 17097
Average clusters visible: 116
Building PAS...
Average clusters audible: 147
visdatasize:6781  compressed from 7056
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
596 faces
385792 square feet [55554116.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
596 patches before subdivision
3368 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185824, max 232
transfer lists:   1.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(315, 282, 195)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(42, 34, 16)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                128/8192         1536/98304    ( 1.6%) 
brushsides             837/65536        6696/524288   ( 1.3%) 
planes                 866/65536       17320/1310720  ( 1.3%) 
vertexes               903/65536       10836/786432   ( 1.4%) 
nodes                  490/65536       15680/2097152  ( 0.7%) 
texinfos               150/12288       10800/884736   ( 1.2%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  596/65536       33376/3670016  ( 0.9%) 
hdr faces              596/65536       33376/3670016  ( 0.9%) 
origfaces              418/65536       23408/3670016  ( 0.6%) 
leaves                 503/65536       16096/2097152  ( 0.8%) 
leaffaces              636/65536        1272/131072   ( 1.0%) 
leafbrushes            389/65536         778/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4274/512000      17096/2048000  ( 0.8%) 
edges                 2457/256000       9828/1024000  ( 1.0%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights          3/8192          300/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             19/32768         190/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           399/65536         798/131072   ( 0.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      281284/0        ( 0.0%) 
visdata               [variable]        6781/16777216 ( 0.0%) 
entdata               [variable]       10956/393216   ( 2.8%) 
LDR ambient table      503/65536        2012/262144   ( 0.8%) 
HDR ambient table      503/65536        2012/262144   ( 0.8%) 
LDR leaf ambient       503/65536       14084/1835008  ( 0.8%) 
HDR leaf ambient       598/65536       16744/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1882     ( 0.1%) 
pakfile               [variable]      150695/0        ( 0.0%) 
physics               [variable]       49321/4194304  ( 1.2%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1432
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
1 second elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt
 147 portalclusters
 449 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%)
Total clusters visible: 17097
Average clusters visible: 116
Building PAS...
Average clusters audible: 147
visdatasize:6781  compressed from 7056
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
596 faces
385792 square feet [55554116.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
596 patches before subdivision
3368 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185824, max 232
transfer lists:   1.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(315, 282, 195)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(42, 34, 16)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                128/8192         1536/98304    ( 1.6%) 
brushsides             837/65536        6696/524288   ( 1.3%) 
planes                 866/65536       17320/1310720  ( 1.3%) 
vertexes               903/65536       10836/786432   ( 1.4%) 
nodes                  490/65536       15680/2097152  ( 0.7%) 
texinfos               150/12288       10800/884736   ( 1.2%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  596/65536       33376/3670016  ( 0.9%) 
hdr faces              596/65536       33376/3670016  ( 0.9%) 
origfaces              418/65536       23408/3670016  ( 0.6%) 
leaves                 503/65536       16096/2097152  ( 0.8%) 
leaffaces              636/65536        1272/131072   ( 1.0%) 
leafbrushes            389/65536         778/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4274/512000      17096/2048000  ( 0.8%) 
edges                 2457/256000       9828/1024000  ( 1.0%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights          3/8192          300/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             19/32768         190/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           399/65536         798/131072   ( 0.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      281284/0        ( 0.0%) 
visdata               [variable]        6781/16777216 ( 0.0%) 
entdata               [variable]       10956/393216   ( 2.8%) 
LDR ambient table      503/65536        2012/262144   ( 0.8%) 
HDR ambient table      503/65536        2012/262144   ( 0.8%) 
LDR leaf ambient       503/65536       14084/1835008  ( 0.8%) 
HDR leaf ambient       598/65536       16744/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1882     ( 0.1%) 
pakfile               [variable]      150695/0        ( 0.0%) 
physics               [variable]       49321/4194304  ( 1.2%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1432
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
1 second elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt
 147 portalclusters
 449 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%)
Total clusters visible: 17097
Average clusters visible: 116
Building PAS...
Average clusters audible: 147
visdatasize:6781  compressed from 7056
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
596 faces
385792 square feet [55554116.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
596 patches before subdivision
3368 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185824, max 232
transfer lists:   1.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(315, 282, 195)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(42, 34, 16)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                128/8192         1536/98304    ( 1.6%) 
brushsides             837/65536        6696/524288   ( 1.3%) 
planes                 866/65536       17320/1310720  ( 1.3%) 
vertexes               903/65536       10836/786432   ( 1.4%) 
nodes                  490/65536       15680/2097152  ( 0.7%) 
texinfos               150/12288       10800/884736   ( 1.2%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  596/65536       33376/3670016  ( 0.9%) 
hdr faces              596/65536       33376/3670016  ( 0.9%) 
origfaces              418/65536       23408/3670016  ( 0.6%) 
leaves                 503/65536       16096/2097152  ( 0.8%) 
leaffaces              636/65536        1272/131072   ( 1.0%) 
leafbrushes            389/65536         778/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4274/512000      17096/2048000  ( 0.8%) 
edges                 2457/256000       9828/1024000  ( 1.0%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights          3/8192          300/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             19/32768         190/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           399/65536         798/131072   ( 0.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      281284/0        ( 0.0%) 
visdata               [variable]        6781/16777216 ( 0.0%) 
entdata               [variable]       10956/393216   ( 2.8%) 
LDR ambient table      503/65536        2012/262144   ( 0.8%) 
HDR ambient table      503/65536        2012/262144   ( 0.8%) 
LDR leaf ambient       503/65536       14084/1835008  ( 0.8%) 
HDR leaf ambient       598/65536       16744/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1882     ( 0.1%) 
pakfile               [variable]      150695/0        ( 0.0%) 
physics               [variable]       49321/4194304  ( 1.2%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1432
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
1 second elapsed



materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials
Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.vmf
Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (49321 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 297 texinfos to 152
Reduced 22 texdatas to 15 (687 bytes to 382)
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt
 147 portalclusters
 449 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%)
Total clusters visible: 17097
Average clusters visible: 116
Building PAS...
Average clusters audible: 147
visdatasize:6781  compressed from 7056
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
604 faces
385933 square feet [55574404.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
604 patches before subdivision
3376 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185854, max 234
transfer lists:   1.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(321, 288, 199)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(43, 35, 17)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                128/8192         1536/98304    ( 1.6%) 
brushsides             837/65536        6696/524288   ( 1.3%) 
planes                 866/65536       17320/1310720  ( 1.3%) 
vertexes               903/65536       10836/786432   ( 1.4%) 
nodes                  490/65536       15680/2097152  ( 0.7%) 
texinfos               152/12288       10944/884736   ( 1.2%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  604/65536       33824/3670016  ( 0.9%) 
hdr faces              604/65536       33824/3670016  ( 0.9%) 
origfaces              422/65536       23632/3670016  ( 0.6%) 
leaves                 503/65536       16096/2097152  ( 0.8%) 
leaffaces              644/65536        1288/131072   ( 1.0%) 
leafbrushes            389/65536         778/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4322/512000      17288/2048000  ( 0.8%) 
edges                 2481/256000       9924/1024000  ( 1.0%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights          3/8192          300/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             19/32768         190/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           399/65536         798/131072   ( 0.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      284304/0        ( 0.0%) 
visdata               [variable]        6781/16777216 ( 0.0%) 
entdata               [variable]       10947/393216   ( 2.8%) 
LDR ambient table      503/65536        2012/262144   ( 0.8%) 
HDR ambient table      503/65536        2012/262144   ( 0.8%) 
LDR leaf ambient       503/65536       14084/1835008  ( 0.8%) 
HDR leaf ambient       595/65536       16660/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1882     ( 0.1%) 
pakfile               [variable]      151037/0        ( 0.0%) 
physics               [variable]       49321/4194304  ( 1.2%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1448
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
1 second elapsed



materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials
Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.vmf
Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 3072.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2560.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 1536.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 512.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 3072.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 3072.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 78 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (19157 bytes)
Static prop models/props_wasteland/rockgranite04b.mdl outside the map (436.00, -676.00, 64.00)
Static prop models/props/pipes/pipeset_8/pipe_8_regulator.mdl outside the map (228.00, -468.00, 120.00)
Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (228.00, -542.00, 114.00)
Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (238.00, -516.00, 102.00)
Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (238.00, -390.00, 102.00)
Static prop models/props/pipes/pipeset_8/pipe_corner.mdl outside the map (222.00, -310.00, 102.00)
Static prop models/props/railings/ind/straight_cap_128.mdl outside the map (612.00, -260.00, 97.00)
Static prop models/props/railings/ind/straight_cap_128.mdl outside the map (292.00, -260.00, 97.00)
Static prop models/props/floor/panels/panel_03.mdl outside the map (340.00, -114.00, 97.00)
Static prop models/props/floor/panels/panel_03.mdl outside the map (692.00, -114.00, 97.00)
Static prop models/props/floor/panels/panel_04.mdl outside the map (676.00, -516.00, 94.00)
Static prop models/props/floor/panels/panel_04.mdl outside the map (224.00, -516.00, 94.00)
Static prop models/props/floor/panels/panel_04.mdl outside the map (676.00, -324.00, 94.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 297 texinfos to 81
Reduced 22 texdatas to 10 (687 bytes to 220)
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt



materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials
Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.vmf
Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (49321 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 297 texinfos to 152
Reduced 22 texdatas to 15 (687 bytes to 382)
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt
 147 portalclusters
 449 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%)
Total clusters visible: 17097
Average clusters visible: 116
Building PAS...
Average clusters audible: 147
visdatasize:6781  compressed from 7056
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
604 faces
385933 square feet [55574404.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
604 patches before subdivision
3376 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185854, max 234
transfer lists:   1.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(315, 283, 195)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(43, 34, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                128/8192         1536/98304    ( 1.6%) 
brushsides             837/65536        6696/524288   ( 1.3%) 
planes                 866/65536       17320/1310720  ( 1.3%) 
vertexes               903/65536       10836/786432   ( 1.4%) 
nodes                  490/65536       15680/2097152  ( 0.7%) 
texinfos               152/12288       10944/884736   ( 1.2%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  604/65536       33824/3670016  ( 0.9%) 
hdr faces              604/65536       33824/3670016  ( 0.9%) 
origfaces              422/65536       23632/3670016  ( 0.6%) 
leaves                 503/65536       16096/2097152  ( 0.8%) 
leaffaces              644/65536        1288/131072   ( 1.0%) 
leafbrushes            389/65536         778/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4322/512000      17288/2048000  ( 0.8%) 
edges                 2481/256000       9924/1024000  ( 1.0%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights          3/8192          300/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             19/32768         190/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           399/65536         798/131072   ( 0.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      284304/0        ( 0.0%) 
visdata               [variable]        6781/16777216 ( 0.0%) 
entdata               [variable]       10947/393216   ( 2.8%) 
LDR ambient table      503/65536        2012/262144   ( 0.8%) 
HDR ambient table      503/65536        2012/262144   ( 0.8%) 
LDR leaf ambient       503/65536       14084/1835008  ( 0.8%) 
HDR leaf ambient       590/65536       16520/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1882     ( 0.1%) 
pakfile               [variable]      151037/0        ( 0.0%) 
physics               [variable]       49321/4194304  ( 1.2%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1448
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
1 second elapsed



materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\alien swarm\sdk_content\mapsrc\AS_survival_v2.vmf
Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 3072.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2560.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 1536.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 512.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 3072.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 3072.0 216.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 78 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (19157 bytes)
Static prop models/props_wasteland/rockgranite04b.mdl outside the map (436.00, -676.00, 64.00)
Static prop models/props/pipes/pipeset_8/pipe_8_regulator.mdl outside the map (228.00, -468.00, 120.00)
Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (228.00, -542.00, 114.00)
Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (238.00, -516.00, 102.00)
Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (238.00, -390.00, 102.00)
Static prop models/props/pipes/pipeset_8/pipe_corner.mdl outside the map (222.00, -310.00, 102.00)
Static prop models/props/railings/ind/straight_cap_128.mdl outside the map (612.00, -260.00, 97.00)
Static prop models/props/railings/ind/straight_cap_128.mdl outside the map (292.00, -260.00, 97.00)
Static prop models/props/floor/panels/panel_03.mdl outside the map (340.00, -114.00, 97.00)
Static prop models/props/floor/panels/panel_03.mdl outside the map (692.00, -114.00, 97.00)
Static prop models/props/floor/panels/panel_04.mdl outside the map (676.00, -516.00, 94.00)
Static prop models/props/floor/panels/panel_04.mdl outside the map (224.00, -516.00, 94.00)
Static prop models/props/floor/panels/panel_04.mdl outside the map (676.00, -324.00, 94.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 297 texinfos to 81
Reduced 22 texdatas to 10 (687 bytes to 220)
Writing C:\Program Files (x86)\Steam\steamapps\common\alien swarm\sdk_content\mapsrc\AS_survival_v2.bsp
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\AS_survival_v2.bsp
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\AS_survival_v2.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\AS_survival_v2.prt



materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials
Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.vmf
Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (49321 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 297 texinfos to 152
Reduced 22 texdatas to 15 (687 bytes to 382)
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt
 147 portalclusters
 449 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%)
Total clusters visible: 17097
Average clusters visible: 116
Building PAS...
Average clusters audible: 147
visdatasize:6781  compressed from 7056
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
604 faces
385933 square feet [55574404.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
604 patches before subdivision
3376 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185854, max 234
transfer lists:   1.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(315, 283, 195)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(43, 34, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                128/8192         1536/98304    ( 1.6%) 
brushsides             837/65536        6696/524288   ( 1.3%) 
planes                 866/65536       17320/1310720  ( 1.3%) 
vertexes               903/65536       10836/786432   ( 1.4%) 
nodes                  490/65536       15680/2097152  ( 0.7%) 
texinfos               152/12288       10944/884736   ( 1.2%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  604/65536       33824/3670016  ( 0.9%) 
hdr faces              604/65536       33824/3670016  ( 0.9%) 
origfaces              422/65536       23632/3670016  ( 0.6%) 
leaves                 503/65536       16096/2097152  ( 0.8%) 
leaffaces              644/65536        1288/131072   ( 1.0%) 
leafbrushes            389/65536         778/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4322/512000      17288/2048000  ( 0.8%) 
edges                 2481/256000       9924/1024000  ( 1.0%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights          3/8192          300/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             19/32768         190/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           399/65536         798/131072   ( 0.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      284304/0        ( 0.0%) 
visdata               [variable]        6781/16777216 ( 0.0%) 
entdata               [variable]       10947/393216   ( 2.8%) 
LDR ambient table      503/65536        2012/262144   ( 0.8%) 
HDR ambient table      503/65536        2012/262144   ( 0.8%) 
LDR leaf ambient       503/65536       14084/1835008  ( 0.8%) 
HDR leaf ambient       590/65536       16520/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1882     ( 0.1%) 
pakfile               [variable]      151037/0        ( 0.0%) 
physics               [variable]       49321/4194304  ( 1.2%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1448
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp
2 seconds elapsed



When you have small problems please post in the Question mega thread(s).

You have a bunch of prop_statics leaking.


Static prop models/props_wasteland/rockgranite04b.mdl outside the map (436.00, -676.00, 64.00)
Static prop models/props/pipes/pipeset_8/pipe_8_regulator.mdl outside the map (228.00, -468.00, 120.00)
Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (228.00, -542.00, 114.00)
Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (238.00, -516.00, 102.00)
Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (238.00, -390.00, 102.00)
Static prop models/props/pipes/pipeset_8/pipe_corner.mdl outside the map (222.00, -310.00, 102.00)
Static prop models/props/railings/ind/straight_cap_128.mdl outside the map (612.00, -260.00, 97.00)
Static prop models/props/railings/ind/straight_cap_128.mdl outside the map (292.00, -260.00, 97.00)
Static prop models/props/floor/panels/panel_03.mdl outside the map (340.00, -114.00, 97.00)
Static prop models/props/floor/panels/panel_03.mdl outside the map (692.00, -114.00, 97.00)
Static prop models/props/floor/panels/panel_04.mdl outside the map (676.00, -516.00, 94.00)
Static prop models/props/floor/panels/panel_04.mdl outside the map (224.00, -516.00, 94.00)
Static prop models/props/floor/panels/panel_04.mdl outside the map (676.00, -324.00, 94.00)

Looks like these entities are causing a leak.

will do

Edit:

still same problem after even removing all my props






materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials
Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.vmf
Patching WVT material: maps/as_survival_v2_debug1/concrete/concretefloor051_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 62 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (36568 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 209 texinfos to 106
Reduced 22 texdatas to 15 (729 bytes to 389)
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.prt
  30 portalclusters
  49 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 20 visible clusters (0.00%)
Total clusters visible: 622
Average clusters visible: 20
Building PAS...
Average clusters audible: 29
visdatasize:492  compressed from 480
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp
367 faces
387482 square feet [55797548.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
367 patches before subdivision
3441 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 134774, max 218
transfer lists:   1.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(293, 263, 183)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(36, 29, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(4, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                105/8192         1260/98304    ( 1.3%) 
brushsides             685/65536        5480/524288   ( 1.0%) 
planes                 630/65536       12600/1310720  ( 1.0%) 
vertexes               650/65536        7800/786432   ( 1.0%) 
nodes                  188/65536        6016/2097152  ( 0.3%) 
texinfos               106/12288        7632/884736   ( 0.9%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  367/65536       20552/3670016  ( 0.6%) 
hdr faces              367/65536       20552/3670016  ( 0.6%) 
origfaces              281/65536       15736/3670016  ( 0.4%) 
leaves                 195/65536        6240/2097152  ( 0.3%) 
leaffaces              384/65536         768/131072   ( 0.6%) 
leafbrushes            192/65536         384/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2896/512000      11584/2048000  ( 0.6%) 
edges                 1860/256000       7440/1024000  ( 0.7%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights          3/8192          300/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             26/32768         260/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           771/65536        1542/131072   ( 1.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      266604/0        ( 0.0%) 
visdata               [variable]         492/16777216 ( 0.0%) 
entdata               [variable]        7554/393216   ( 1.9%) 
LDR ambient table      195/65536         780/262144   ( 0.3%) 
HDR ambient table      195/65536         780/262144   ( 0.3%) 
LDR leaf ambient       195/65536        5460/1835008  ( 0.3%) 
HDR leaf ambient        74/65536        2072/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1870     ( 0.1%) 
pakfile               [variable]      151212/0        ( 0.0%) 
physics               [variable]       36568/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1058
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp
0 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials
Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.vmf
Patching WVT material: maps/as_survival_v2_debug1/concrete/concretefloor051_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 46 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (49919 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 306 texinfos to 153
Reduced 22 texdatas to 15 (729 bytes to 389)
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp
reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.prt
  36 portalclusters
  60 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 25 visible clusters (0.00%)
Total clusters visible: 799
Average clusters visible: 22
Building PAS...
Average clusters audible: 35
visdatasize:668  compressed from 576
writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp
543 faces
1254396 square feet [180633024.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
543 patches before subdivision
3875 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 153835, max 213
transfer lists:   1.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(358, 321, 221)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(51, 41, 20)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(7, 5, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  13/1024          624/49152    ( 1.3%) 
brushes                128/8192         1536/98304    ( 1.6%) 
brushsides             837/65536        6696/524288   ( 1.3%) 
planes                 880/65536       17600/1310720  ( 1.3%) 
vertexes               880/65536       10560/786432   ( 1.3%) 
nodes                  333/65536       10656/2097152  ( 0.5%) 
texinfos               153/12288       11016/884736   ( 1.2%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  543/65536       30408/3670016  ( 0.8%) 
hdr faces              543/65536       30408/3670016  ( 0.8%) 
origfaces              443/65536       24808/3670016  ( 0.7%) 
leaves                 347/65536       11104/2097152  ( 0.5%) 
leaffaces              575/65536        1150/131072   ( 0.9%) 
leafbrushes            235/65536         470/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4256/512000      17024/2048000  ( 0.8%) 
edges                 2556/256000      10224/1024000  ( 1.0%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights          3/8192          300/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             26/32768         260/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           771/65536        1542/131072   ( 1.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      309096/0        ( 0.0%) 
visdata               [variable]         668/16777216 ( 0.0%) 
entdata               [variable]       11939/393216   ( 3.0%) 
LDR ambient table      347/65536        1388/262144   ( 0.5%) 
HDR ambient table      347/65536        1388/262144   ( 0.5%) 
LDR leaf ambient       347/65536        9716/1835008  ( 0.5%) 
HDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      151212/0        ( 0.0%) 
physics               [variable]       49919/4194304  ( 1.2%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1418
Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp
2 seconds elapsed



You don’t remove the props… You fix the leak. Compile it then go to tools > Load Point File, and follow the red line on the map. It will point out the leak.

(Does that work for Swarm?

cant find point file, no actual leaks?

Did you do the box around your map?

fist thing i did (also the thing with the make func_brush with name ‘structure_seal’ also tried it with normal brushes)

See if your friends have the problem when you give them the .bsp.

nope dosnt work for my friends either

tau X, try this:
Delete the box surrounding you map at the moment. Open one of the example maps that were included in the SDK (like example_map_1.vmf, found in your Steam path here “…\alien swarm\sdk_content\mapsrc\ExampleAddon\maps utorial”). Copy the seal box from that map into yours and make sure to resize the edges to completely surround all of your geometry and entities. Resize the box using the vertex edit mode, don’t actually scale it. Try recompling your map.

If it still leaks, try turning on Expert compile mode in Hammer. You can see notes on that here:

Good luck.

fist of all ive already been there,ive also tried you suggestion, but still same problem

Might sound annoying and tedious depending where you are but, start over?

just rebuild the seal so it’s on grid. also make sure its the right type of brush and has the right name.