Another Error!

I recently fixed a problem with “junkola.mdl”, and I have compiled my map, and it worked.
Edit:
junkola error isn’t fixed…

I added a bunch of stuff, (needed), and I compiled.

This time I got in game, but as It was going to run my map, and error appeared, again.

Host_EndGame: Map coordinate extents are too large!!
Check for errors!

If you know what this error is, It would be very kind of you to help me.

If you need the Compile log, here it is.

Compile Log:



** Executing...
** Command: "c:\program files (x86)\steam\steamapps	hecookiemonster101\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike" "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2"

Valve Software - vbsp.exe (Dec 11 2006)
8 threads
materialPath: c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike\materials
Loading C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2.vmf
Brush 62210, Side 5: duplicate plane
Brush 62211, Side 5: duplicate plane
Brush 62211: FloatPlane: bad normal
Side 6
Texture: TOOLS/TOOLSNODRAW


** Executing...
** Command: "c:\program files (x86)\steam\steamapps	hecookiemonster101\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike" "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2"

Valve Software - vvis.exe (Nov  8 2007)
8 threads
reading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
reading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.prt
LoadPortals: couldn't read c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.prt


** Executing...
** Command: "c:\program files (x86)\steam\steamapps	hecookiemonster101\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike" "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
8 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
1282 faces
1 degenerate faces
338565 square feet [48753496.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1281 patches before subdivision
13345 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 1216809, max 567
transfer lists:   9.3 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  14/1024          672/49152    ( 1.4%) 
brushes                353/8192         4236/98304    ( 4.3%) 
brushsides            2522/65536       20176/524288   ( 3.8%) 
planes                2474/65536       49480/1310720  ( 3.8%) 
vertexes              2792/65536       33504/786432   ( 4.3%) 
nodes                  931/65536       29792/2097152  ( 1.4%) 
texinfos               238/12288       17136/884736   ( 1.9%) 
texdata                 23/2048          736/65536    ( 1.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 1282/65536       71792/3670016  ( 2.0%) 
hdr faces             1282/65536       71792/3670016  ( 2.0%) 
origfaces              743/65536       41608/3670016  ( 1.1%) 
leaves                 946/65536       30272/2097152  ( 1.4%) 
leaffaces             1433/65536        2866/131072   ( 2.2%) 
leafbrushes            734/65536        1468/131072   ( 1.1%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges             8672/512000      34688/2048000  ( 1.7%) 
edges                 5299/256000      21196/1024000  ( 2.1%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             86/32768         860/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1440/65536        2880/131072   ( 2.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      392656/0        ( 0.0%) 
HDR lightdata         [variable]      392656/0        ( 0.0%) 
visdata               [variable]       40214/16777216 ( 0.2%) 
entdata               [variable]       12972/393216   ( 3.3%) 
LDR leaf ambient       946/65536       22704/1572864  ( 1.4%) 
HDR leaf ambient       946/65536       22704/1572864  ( 1.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1300     ( 0.1%) 
pakfile               [variable]      174427/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      120836/4194304  ( 2.9%) 
==== Total Win32 BSP file data space used: 1614349 bytes ====

Total triangle count: 3210
Writing c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
4 seconds elapsed
Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
8 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
1282 faces
1 degenerate faces
338565 square feet [48753496.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1281 patches before subdivision
13345 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 1216809, max 567
transfer lists:   9.3 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0064 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  14/1024          672/49152    ( 1.4%) 
brushes                353/8192         4236/98304    ( 4.3%) 
brushsides            2522/65536       20176/524288   ( 3.8%) 
planes                2474/65536       49480/1310720  ( 3.8%) 
vertexes              2792/65536       33504/786432   ( 4.3%) 
nodes                  931/65536       29792/2097152  ( 1.4%) 
texinfos               238/12288       17136/884736   ( 1.9%) 
texdata                 23/2048          736/65536    ( 1.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 1282/65536       71792/3670016  ( 2.0%) 
hdr faces             1282/65536       71792/3670016  ( 2.0%) 
origfaces              743/65536       41608/3670016  ( 1.1%) 
leaves                 946/65536       30272/2097152  ( 1.4%) 
leaffaces             1433/65536        2866/131072   ( 2.2%) 
leafbrushes            734/65536        1468/131072   ( 1.1%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges             8672/512000      34688/2048000  ( 1.7%) 
edges                 5299/256000      21196/1024000  ( 2.1%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             86/32768         860/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1440/65536        2880/131072   ( 2.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      392656/0        ( 0.0%) 
HDR lightdata         [variable]      392656/0        ( 0.0%) 
visdata               [variable]       40214/16777216 ( 0.2%) 
entdata               [variable]       12972/393216   ( 3.3%) 
LDR leaf ambient       946/65536       22704/1572864  ( 1.4%) 
HDR leaf ambient       946/65536       22704/1572864  ( 1.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1300     ( 0.1%) 
pakfile               [variable]      174427/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      120836/4194304  ( 2.9%) 
==== Total Win32 BSP file data space used: 1614349 bytes ====

Total triangle count: 3210
Writing c:\documents and settings\jeer_limitted\desktop\my-maps\drmaps\dr_citymap2.bsp
4 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Jeer_Limitted\Desktop\My-Maps\drmaps\dr_citymap2.bsp" "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike\maps\dr_citymap2.bsp"


** Executing...
** Command: "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps	hecookiemonster101\counter-strike source\cstrike"  +map "dr_citymap2"


Your map is too big.

Make it atleast a good 1024 units away from the end of the grid.

That, and

Brush 62210, Side 5: duplicate plane
Brush 62211, Side 5: duplicate plane
Brush 62211: FloatPlane: bad normal
Side 6

There is something wrong with those particular brushes.

How to check a certain brush:
View --> Go to brush number
Then try brushes 62210 and 62211.

It’s only 4557.0 x 3765.0 units (if I select all of it),

and 1/4 of its void… (unused)

I have 2 skybox areas, 1 is for the actual map,
and The other one is for a 3D Skybox.

Please use [noparse]




[/noparse] tags when posting compile logs

[editline]06:28PM[/editline]

what

I didn’t know if html code worked on here…

2 skybox areas, MEANING I have 1 skybox surrounding with my actual map, 1 skybox surrounding a sky_camera for 3D skybox.

There should only be one area separate from the general map for a skybox, if a 3d one is used. If you are talking about the skybox textured brushes appended to the main playable map area, that is just considered part of the playable area.