Hello, and welcome to the sandbox™
Today I’d like to touch on a topic I feel is worthy of a serious discussion.
Sandbox has the potential to be the biggest game of this generation; in my opinion, if executed correctly, massive untapped, unrivaled potential, were talking “Ready Player One” type shit.
Listen, I could write for days about how good this game could be, but I’d like to get to the meat of this topic.
Over the course of history in Garry’s Mod, I have seen and heard just about everything you can imagine; I’ve seen countless communities succumb to the overwhelming unpleasantry’s of others, whether that be from cheaters using third party scripts for an advantage or malicious users consistently bypassing bans issued out by individual servers using nothing more than a new steam account.
And for whatever reason, these types of people don’t seem to get the picture that they are not welcome around the community.
From a historical standpoint, it has been left up to content creators to create systems of their own; however, the methods available for cheat detection, for example, haven’t been ideal. The same applies to detecting alt accounts of banned users, and sure we have simple family share checks, but nothing concrete. Outside of that, we really have to start digging to get an ideal way of detecting previously banned users. IP detection is virtually useless in most cases, especially with applications such as VPN’S or Gforce-now becoming more mainstream.