I had this idea a while back and have just started making it happen.
Basically, there’s two teams of ants (red and blue for now), and the game is played in Ascension-style 2d-3d perspective. The objective is to get to your team’s underground nectar deposit and recover 10 pieces of nectar before the other team does. The thing is, though…there’s only 18 pieces of nectar on the map. Meaning that you have to steal the opponents nectar to win. So it plays out kind of like capture the flag, in a way. Players will have jetpacks for navigating the deep tunnels. There are 2 classes as of now, fighter ants and worker ants. The worker ants are like the engineer from tf2, and the fighter ants are like the heavy/soldier/scout/etc. They kill things, workers build things to kill things. They also support the team with things like automated diggers and barricades.
Look through this instructions image I drew up to get a better understanding of everything (NOTE: Screenshots were taken before I started making the game. So no, it won’t look that bad on release.)
Weapons Demo Vid (OLD):
Also, I’m going to need some modelers. If you’re interested in modeling for this please email me at firstname.lastname@example.org, or add me on steam. Name’s “shoffing”.
Overview/progress report video