When I want to make a jiggle bone for my model, It requires me to keep recompiling the model just to test something out, and it’s really annyoing. There’s dozens of functions in which I have no bloody clue what they do.
So my question is: “Is there any way for me to make jiggle bones on the fly without having to keep recompiling?”
For example: HLMV, to save us from having to keep testing our ragdoll’s physics, has a system which lets you move specific bones and thus, you can set the maximum that bone can rotate on a specific axis. Is there a way for doing this with jigglebones for the angle_constraint?
What about testing out different masses, stiffnesses and damping? There has to be an easier way no?