Any Way To Delete These Faster To Finish My Map?

So as the title kinda states i have to remove all excess brush sides so my map can compile. or it gives the



** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ron G\Documents\hfg_starwarsuniverse2_d.vmf"

Valve Software - vbsp.exe (Dec  9 2014)
1 threads
materialPath: C:\Program Files\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Ron G\Documents\hfg_starwarsuniverse2_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 20007: MAX_MAP_BRUSHSIDES
Side 3
Texture: /BLACK_OUTLINE


** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ron G\Documents\hfg_starwarsuniverse2_d"

Valve Software - vvis.exe (Dec  9 2014)
1 threads
reading c:\users\ron g\documents\hfg_starwarsuniverse2_d.bsp
Error opening c:\users\ron g\documents\hfg_starwarsuniverse2_d.bsp

** Executing...
** Command: "C:\Program Files\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters:  -game "C:\Program Files\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ron G\Documents\hfg_starwarsuniverse2_d"

Valve Software - vrad.exe SSE (Dec  9 2014)

      Valve Radiosity Simulator     
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\ron g\documents\hfg_starwarsuniverse2_d.bsp
Error opening c:\users\ron g\documents\hfg_starwarsuniverse2_d.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Ron G\Documents\hfg_starwarsuniverse2_d.bsp" "C:\Program Files\Steam\steamapps\common\GarrysMod\garrysmod\maps\hfg_starwarsuniverse2_d.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."


When specifically i am trying to fix :


Brush 20007: MAX_MAP_BRUSHSIDES
Side 3
Texture: /BLACK_OUTLINE

So any way to delete the brushes faster?

[editline]23rd January 2016[/editline]

Bump.

[editline]23rd January 2016[/editline]

Edit: I only ask this because constantly doing f9 (to run map to compile) and looking for the brush number is tedious

Nope, you gotta remove a lot of things or trim things down.

Ugh ok

go to map > show information

What’s your solids and Faces.

Solids can’t go above 8192 and Faces can’t go above 65536.

If your Faces are above that number use more nodraw and/or optimize your brush faces.

Also is this a decompiled map you are working with?