Ok so I’m making a map for a friend, and it includes a door that when you press the button explodes and a bunch of custom gibs fly out, heres the output for the button.
(The ent’s are func_physbox and func_breakable)
On Pressed > warehouse1_door > explode
On Pressed > Doorgib > Enable Motion
I want another button to reset those things to their original position. How can I do this? Heres something as an example if it did exist.
On Pressed > warehouse1_door > resetpos
On Pressed > warehouse1_door > respawn
On Pressed > Doorgib > reset pos
On Pressed > Doorgib > Disable Motion
Any way of doing something similar? HL2: EP2 engine
I know theres a mega-thread above my post, but I need more focused help, other that there being answers to other question scattered about.