I’m working on a factory map, and I’d like to figure out how to create proper conveyor belts. From what I can tell, the func_conveyor entity only moves players and not physics objects. Using a trigger_push isn’t ideal because physics props of different weights move at different rates of speed.
I do know how to make a fully functional conveyor belt via spawning func_tracktrain entities paired with a point_template and a timer, but it is highly expensive to spawn hundreds of func_tracktrain entities, and I don’t think it would handle well in multiplayer. I really don’t want to go that route if I can help it. Also for some reason when the flashlight shines on the belt, it causes a severe FPS drop.
Does anyone know how to properly create a conveyor belt in Hammer?