Anyone still have Sippelangelo's ExtendedLanguage?

As above. I recently reformatted and forgot to take out my “lifesavers” addon pack first. Now I can’t find EL anywhere.
Anyone?

[lua]
//
// THIS SCRIPT IS MADE BY SIPPEANGELO
//
if(SERVER) then AddCSLuaFile(“autorun/ExtendedLanguage.lua”) return end;
//

// The famous line of "worldspawn"!!!!!
language.Add("worldspawn", "")

language.Add("prop_vehicle_jeep", "Jeep")
language.Add("prop_vehicle_prisoner_pod", "Pod")
language.Add("prop_vehicle_airboat", "Airboat")
language.Add("gmod_thruster", "Thruster")
language.Add("gmod_cameraprop", "Camera")
language.Add("gmod_rtcameraprop", "RT Camera")
language.Add("gmod_turret", "Turret")
language.Add("combine_mine", "Combine Mine")
language.Add("npc_helicopter", "Helicopter")
language.Add("gmod_lamp", "Lamp")
language.Add("gmod_balloon", "Balloon")
language.Add("gmod_button", "Button")
language.Add("prop_ragdoll", "Ragdoll")
language.Add("env_explosion", "Explosion")
language.Add("entityflame", "Fire")
language.Add("prop_physics_multiplayer", "Prop")

// Version 1.1
language.Add(“gmod_emitter”, “Emitter”)
language.Add(“gmod_nail”, “Nail”)

// Version 1.2
language.Add(“sent_ball”, “Bouncy Ball”)

// Version 1.4
language.Add(“func_door_rotating”, “Door”)
language.Add(“trigger_hurt”, “A mystic force”)

// Version 1.5
language.Add(“func_rotating”, “A rotating thing”)
language.Add(“env_fire”, “Fire”)
language.Add(“func_door”, “Door”)

// Version 1.6 (Thanks to MacDGuy!)
language.Add(“func_physbox”, “Physbox”)
language.Add(“tank”, “Tank”)
language.Add(“tracktrain”, “Elevator”)
language.Add(“env_laser”, “Laser”)

// Version 2.0!!!
// Wire addon by Erkle now supported!
language.Add(“gmod_wire_7seg”, “Wired 7 Segment Display”)
language.Add(“gmod_wire_adv_input”, “Wired Advanced Input”)
language.Add(“gmod_wire_button”, “Wired Button”)
language.Add(“gmod_wire_sensor”, “Wired Beacon Sensor”)
language.Add(“gmod_wire_gate”, “Wired Gate”)
language.Add(“gmod_wire_hoverball”, “Wired Hoverball”)
language.Add(“gmod_wire_indicator”, “Wired Indicator”)
language.Add(“gmod_wire_input”, “Wired Input”)
language.Add(“gmod_wire_locator”, “Wired Locator”)
language.Add(“gmod_wire_output”, “Wired Output”)
language.Add(“gmod_wire_socket”, “Wired Plug/Socket”)
language.Add(“gmod_wire_radio”, “Wired Radio”)
language.Add(“gmod_wire_ranger”, “Wired Ranger”)
language.Add(“gmod_wire_screen”, “Wired Screen”)
language.Add(“gmod_wire_soundemitter”, “Wired Sound Emitter”)
language.Add(“gmod_wire_speedometer”, “Wired Speedometer”)
language.Add(“gmod_wire_target_finder”, “Wired Target Finder”)
language.Add(“gmod_wire_thruster”, “Wired Thruster”)
language.Add(“gmod_wire_twoway_radio”, “Wired Two Way Radio”)
language.Add(“gmod_wire_value”, “Wired Value”)
// Life support now supported! Lol…life support supported…
language.Add(“air_tank”, “Air Tank”)
language.Add(“air_exchanger”, “Air Exchanger”)
language.Add(“air_compressor”, “Air Compressor”)
// Some sents
language.Add(“bag_of_holding”, “Bag Of Holding”)
language.Add(“computer”, “Night-Eagle Computer”)
language.Add(“phys_magnet”, “Magnet”)
// I don’t know if this alredy are languaged.
language.Add(“npc_stalker”, “Stalker”)

// Version 2.1 - All by Sakayd :wink:
// Stargate (Thanks to Sakayd!)
language.Add(“dhd”, “The DHD”)
language.Add(“gmod_wire_gate_dialler”, “Wire Dialler”)
// More life support! (BIG thanks to Sakayd!)
language.Add(“air_scrubber”, “Air Scrubber”)
language.Add(“coolant_compressor”, “Coolant Compressor”)
language.Add(“coolant_tank”, “Coolant Tank”)
language.Add(“dispenser”, “Dispenser”)
language.Add(“energy_cell”, “Energy Cell”)
language.Add(“energy_hydro”, “Energy Hydro”)
language.Add(“energy_solar”, “Energy Solar”)
language.Add(“energy_wind”, “Energy Wind”)
language.Add(“grav_plate”, “Gravity Plate”)
language.Add(“heat_exchanger”, “Heat Exchanger”)
language.Add(“env_probe”, “Env Probe”)
// A turret sent :slight_smile: (Even more thanks to Sakayd!)
language.Add(“turret”, “Turret”)

// Version 2.2 | More goodies by Sakayd :wink:
// Stargate
language.Add(“stargate”, “Stargate”)
// Sent
language.Add(“sent_keypad”, “Keypad”)
language.Add(“point_hurt”, “Hurt”)
// More wire!
language.Add(“gmod_wire_waypoint”, “Wire Waypoint”)
language.Add(“gmod_wire_digitalscreen”, “Wire Digital Screen”)
language.Add(“gmod_wire_pixel”, “Wire pixel”)
language.Add(“gmod_wire_light”, “Wire light”)
language.Add(“gmod_wire_panel”, “Wire panel”)
language.Add(“gmod_wire_oscilloscope”, “Wire oscilloscope”)
language.Add(“gmod_wire_winch_controller”, “Wire winch controller”)
language.Add(“gmod_wire_turret”, “Wire turret”)
language.Add(“gmod_wire_wheel”, “Wire Wheel”)
language.Add(“gmod_wire_socket”, “Wire socket”)
language.Add(“gmod_wire_simple_explosive”, “Wire simple explosive”)
language.Add(“gmod_wire_relay”, “Wire relay”)
language.Add(“gmod_wire_nailer”, “Wire nailer”)
language.Add(“gmod_wire_plug”, “Wire plug”)
language.Add(“gmod_wire_hydraulic”, “Wire hydraulic”)
language.Add(“gmod_wire_gyroscope”, “Wire gyroscope”)
language.Add(“gmod_wire_gps”, “Wire gps”)
language.Add(“gmod_wire_forcer”, “Wire force”)
language.Add(“gmod_wire_explosive”, “Wire explosive”)
language.Add(“gmod_wire_dual_input”, “Wire dual input”)
language.Add(“gmod_wire_detonator”, “Wire detonator”)
language.Add(“gmod_adv_dupe_paster”, “Wire adv dupe paster”)

// Version 3 | Dib9394 you own!
// Version 3 has Server Side support!
language.Add(“prop_physics_respawnable”, “Prop”)
language.Add(“npc_fastzombie_torso”, “Fastzombie”)
language.Add(“npc_clawscanner”, “Clawscanner”)
language.Add(“npc_ichthyosaur”, “Ichthyosaur”)
language.Add(“env_headcrabcanister”, “Headcrab Cannister”)
language.Add(“func_movelinear”, “A moving thing”)

// Version 3.1 | Credits to bobderloser on facepunch
language.Add(“trigger_physics_trap”, “Trap”)
language.Add(“trigger_remove”, “Remove trigger”)
language.Add(“func_tankrocket”, “Tank”)
language.Add(“func_tankairboatgun”, “Airboat”)
language.Add(“point_hurt”, “A mystic force”)
language.Add(“point_tesla”, “Tesla”)
language.Add(“prop_combine_ball”, “Balls of Combine”)
language.Add(“prop_vehicle”, “Vehicle”)
language.Add(“prop_vehicle_cannon”, “Cannon”)
language.Add(“prop_vehicle_crane”, “Crane”)
language.Add(“prop_vehicle_driveable”, “Vehicle”)
language.Add(“trigger_waterydeath”, “Leeches”)
language.Add(“env_beam”, “Beam”)
language.Add(“prop_physics_override”, “Prop”)

language.Add("func_physbox_multiplayer", "Physbox")
language.Add("func_tankphyscannister", "Turret")
language.Add("func_tankpulselaser", "Laser")
language.Add("func_tanklaser", "Laser")
language.Add("func_monitor", "Monitor")

// Version 4 - Added EP1 and EP2 support | Thanks to Dib9394 for finding the HL2 chapters missing. | Thanks TOMPCpl
language.Add(“npc_hunter”, “Hunter”)
language.Add(“npc_antlion_worker”, “Acid Worker”)
language.Add(“gib”, “Gib”)
language.Add(“gibs”, “Gib”)
// Dib9394
language.Add(“hunter_flechette”, “Hunter Flechette”)
language.Add(“HL2_Annabelle”, “Annabelle”)
language.Add(“prop_ragdoll_attached”, “Barnacle Prey”)
// TOMPCpl language additions
language.Add(“prop_celshaded”, “Cell-shaded physics prop”)
language.Add(“black_hole_cache”, “Black hole”)
language.Add(“m_crate”, “Crate”)
language.Add(“sent_melonade”, “Melonade”)
language.Add(“computer98”, “Kiosk i98”)
language.Add(“portalturret”, “Portal turret”)

// Half-Life 2 chapter names
// Half-Life 2
language.Add(“HL2_Chapter1_Title”, “POINT INSERTION”)
language.Add(“HL2_Chapter2_Title”, ““A RED LETTER DAY””)
language.Add(“HL2_Chapter3_Title”, “ROUTE KANAL”)
language.Add(“HL2_Chapter4_Title”, “WATER HAZARD”)
language.Add(“HL2_Chapter5_Title”, “BLACK MESA EAST”)
language.Add(“HL2_Chapter6_Title”, ““WE DON’T GO TO RAVENHOLM…””)
language.Add(“HL2_Chapter7_Title”, “HIGHWAY 17”)
language.Add(“HL2_Chapter8_Title”, “SANDTRAPS”)
language.Add(“HL2_Chapter9_Title”, “NOVA PROSPEKT”)
language.Add(“HL2_Chapter9a_Title”, “ENTANGLEMENT”)
language.Add(“HL2_Chapter10_Title”, “ANTICITIZEN ONE”)
language.Add(“HL2_Chapter11_Title”, ““FOLLOW FREEMAN!””)
language.Add(“HL2_Chapter12_Title”, “OUR BENEFACTORS”)
language.Add(“HL2_Chapter13_Title”, “DARK ENERGY”)
language.Add(“HL2_Chapter14_Title”, “CREDITS”)
// Half-Life 2: Episode 1
language.Add(“episodic_Chapter1_Title”, “Undue Alarm”)
language.Add(“episodic_Chapter2_Title”, “Direct Intervention”)
language.Add(“episodic_Chapter3_Title”, “Lowlife”)
language.Add(“episodic_Chapter4_Title”, “Urban Flight”)
language.Add(“episodic_Chapter5_Title”, “Exit 17”)
language.Add(“episodic_Chapter6_Title”, “Coming Soon”)
// Half-Life 2: Episode 2
language.Add(“ep2_Chapter0_Title”, “OUR STORY SO FAR…”)
language.Add(“ep2_Chapter1_Title”, “TO THE WHITE FOREST”)
language.Add(“ep2_Chapter2_Title”, “THIS VORTAL COIL”)
language.Add(“ep2_Chapter3_Title”, “FREEMAN PONTIFEX”)
language.Add(“ep2_Chapter4_Title”, “RIDING SHOTGUN”)
language.Add(“ep2_Chapter5_Title”, “UNDER THE RADAR”)
language.Add(“ep2_Chapter6_Title”, “OUR MUTUAL FIEND”)
language.Add(“ep2_Chapter7_Title”, “T-MINUS ONE”)
language.Add(“ep2_Chapter8_Title”, “”)

// Game over titles
language.Add(“HL2_GameOver_Object”, “ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN
REASON: FAILURE TO PRESERVE MISSION-CRITICAL RESOURCES”)
language.Add(“HL2_GameOver_Ally”, “ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN
REASON: FAILURE TO PRESERVE MISSION-CRITICAL PERSONNEL”)
language.Add(“HL2_GameOver_Timer”, “ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN
REASON: FAILURE TO PREVENT TIME-CRITICAL SEQUENCE”)
language.Add(“HL2_GameOver_Stuck”, “ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN
REASON: DEMONSTRATION OF EXCEEDINGLY POOR JUDGMENT”)
language.Add(“Episodic_GameOver_AlyxDead”, “THE ALYX VANCE HAS DIED
WITHOUT HER WE CANNOT PERSEVERE”)
language.Add(“EP2_GameOver_AlyxLeft”, “THE FREEMAN MUST PROCEED WITH THE ALYX VANCE,
ELSE OUR STRUGGLE IS DOOMED TO FAILURE
THOSE WHO DO NOT LEARN FROM THEIR MISTAKES
ARE DOOMED TO AN ENDLESS VORTAL LOOP”)
language.Add(“EP2_GameOver_RocketDestroyed”, “THE ROCKET HAS BEEN DESTROYED
MAGNUSSON’S MISGIVINGS ABOUT THE FREEMAN
ARE COMPLETELY JUSTIFIED.
THE GAME NOW ENDS”)
[/lua]

autorun/ExtendedLanguage.lua

Thankew, thankew.