anyway to convert gmod models to work in 3ds max?

Is there anyway to convert gmod models to put it into 3ds max? Like to somehow decompile it to SMD?
EDIT: Nevermind i find out a way :smiley:

how did u do that?

You need to download source SDK from steam
then download
and put the decompiler into:
C:\Program Files\Steam\steamapps\USERNAME\sourcesdk\bin\ep1\bin

then launch the decompiler and your ready :slight_smile:

Oh oh oh can u convert a model into gmod model and make it playermodel? :smiley:

Dont revive old threads please