AO proxies

Sam added AO proxies to the citizen model today :smiley:

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focken beautiful innit gaz

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good stuff @Sam :smile:

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Amazing work!

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Looks pretty poggers, if I do say so myself

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you may not say so

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I’ve done some further tweaking to make the AO function more like diffuse shadows rather than just immediate contact shadows, this has very little impact if at all in perfomance and looks significantly better

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Nice :+1:

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Looks pretty nice, just one thing -

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foot

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Very cool, thank you for sharing.

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ooo baby

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I love citizens, Fall guys has well guys that fall, Among us has crewmates and S&box has Citizens :smiley:

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What is the plural form for Terry.

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for Mikael: Terrifying

i also really like the Citizien models, in my opinion they would be perfect for s&box (this opinion can be biased as we only saw that model so far so its may not valid but who cares)

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The AO shadow stayed after you died. But you probably already know this.

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Appending to this a bit, I never liked much the previous solution for box proxies, it only really worked nicely with very close contact shadows.

I have changed it to use a solution that very closely resembles the reference ground truth result for ambient occlusion, all still analytical so it’s still nice and cheap

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