Application error

So i run my map, gets to the loading screen on Ep2. Then i get the crash.

http://filesmelt.com/downloader/application_error.jpg

I had a look at compile process window to see any leaks, but i cant see any.
here it is anyway.


** Executing...
** Command: "c:\program files\steam\steamapps\barrlife2\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars"

Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4790 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9 texinfos to 3
Reduced 3 texdatas to 3 (57 bytes to 57)
Writing C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\barrlife2\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars"

Valve Software - vvis.exe (May 19 2009)
1 threads
reading c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp
reading c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.prt
   5 portalclusters
   4 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 17
Average clusters visible: 3
Building PAS...
Average clusters audible: 3
visdatasize:54  compressed from 80
writing c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\barrlife2\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
1 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp
Setting up ray-trace acceleration structure... Done (1.55 seconds)
64 faces
205487 square feet [29590170.00 square inches]
36 Displacements
18474 Square Feet [2660320.25 Square Inches]
64 patches before subdivision
1174 patches after subdivision
sun extent from map=0.000000
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 5917, max 58
transfer lists:   0.0 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(19, 19, 17)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 13/8192          156/98304    ( 0.2%) 
brushsides              78/65536         624/524288   ( 0.1%) 
planes                  78/65536        1560/1310720  ( 0.1%) 
vertexes               118/65536        1416/786432   ( 0.2%) 
nodes                   42/65536        1344/2097152  ( 0.1%) 
texinfos                 3/12288         216/884736   ( 0.0%) 
texdata                  3/2048           96/65536    ( 0.1%) 
dispinfos               36/0            6336/0        ( 0.0%) 
disp_verts           10404/0          208080/0        ( 0.0%) 
disp_tris            18432/0           36864/0        ( 0.0%) 
disp_lmsamples       52488/0           52488/0        ( 0.0%) 
faces                   64/65536        3584/3670016  ( 0.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               47/65536        2632/3670016  ( 0.1%) 
leaves                  44/65536        1408/2097152  ( 0.1%) 
leaffaces               28/65536          56/131072   ( 0.0%) 
leafbrushes             52/65536         104/131072   ( 0.1%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges              444/512000       1776/2048000  ( 0.1%) 
edges                  273/256000       1092/1024000  ( 0.1%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       46800/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]          54/16777216 ( 0.0%) 
entdata               [variable]        1471/393216   ( 0.4%) 
LDR ambient table       44/65536         176/262144   ( 0.1%) 
HDR ambient table       44/65536         176/262144   ( 0.1%) 
LDR leaf ambient        67/65536        1876/1835008  ( 0.1%) 
HDR leaf ambient        44/65536        1232/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105683/0        ( 0.0%) 
physics               [variable]        4790/4194304  ( 0.1%) 
physics terrain       [variable]       40580/1048576  ( 3.9%) 

Level flags = 0

Total triangle count: 128
Writing c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp
7 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp" "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2\maps\sky_anim_mars.bsp"


** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 420 -game "c:\program files\steam\steamapps\barrlife2\half-life 2 episode two\ep2"  +map "sky_anim_mars"



I have an idea that my computer might not be able to run it, but i dont know much on the subject to tell.
Here are my specs.
**Mainboard : Unspecified P4i65G
Chipset : Intel i865G
Processor : Intel Pentium 4 @ 2666 MHz
Physical Memory : 2048 MB (2 x 1024 DDR-SDRAM )
Video Card : NVIDIA GeForce 7300 GT
**

It’s because you are carving a sphere. Don’t do that. Hammer just can’t take it, and unfortionatly, there is no fix. :frowning:
Try a slice brush if you can.

I’m carving a sphere… Oh ok, i did not know that.
Thanks for the help.

No probs. Good luck with your map! :smiley:

Never use carve for anything, it’s bad.

Agreed.

Use the clipping tool instead. It’s better, and it won’t kill your computer.

http://halfwit-2.com/?page=tutorials&id=60

Thanks, its fixed now :smiley:

I didnt purposely use the carve, at least i don’t remember using it :P.

Could I ask what the hell you were trying to do with the sphere?