Applying GTA textures to the model properly in Max?

Ok so I now know how to get GTA models in Max thanks to Bloo but now here is something that seems to be fucked up about the models. When I apply a skin the model, its not applied right. ether upside down or backwards or whatever. Now I wanna know how I can fix this so their applied properly

Example when I applied the vending machine’s texture

Try flipping the texture it self. From what i can see the texture is upside down.

Models exported from GTAIV all have their UVW’s flipped. Add a UVW modifier and flip it all vertically, then readjust it to fit the texture.
Or you could just flip the texture, but then the texture will be upside down.