And then the dog adsorb the artifact.
Lighting on the right looks… multi-shadowed?
how’d you do the reflection?
This is looks beautiful
could you tell me how to put smoke effect please?
The whole scene only has 4 lights, believe it or not. 2 for the crystals, one for the artifact, and one purple ambient light to fill in the shadows a little. That said, this is the first test of an AO system I’ve been developing in post. It uses a depth pass to generate AO without doing any painting/shading yourself. It still needs refining though, which is why I’m using it on dark scenes where it isn’t that noticeable anyway.
Mirrored image with some wave distortion filters. I used a fullbright white texture on a flat prop for the mask.
It’s just a tinted picture of smoke set to screen with a mask (see my z-depth tutorial in the sticky).
Woah, you did it. It looks fantastic, although you can barely notice it in this scene. Why not put it in a brighter one?
Beautiful! My eyes are pleased by this. Good job!
great to see that others are breaking new ground while i’m just doing the same old same old
You worked for years with gimp and literally no shadows. You broke new ground in showing what can be done with shit hardware, which is worth a lot in a section that stresses quality regardless of tech
That’s a really sweet AO concept.
You should definitely do more sunset/brighter pics to see the AO effect. Most of your recent work is in the night time of day.
Another test, this time in a brighter scene (cross post from “Want to Post a Picture…” thread). There are two problems that need to be fixed: One, I need to figure out how to do a range check on the AO, and two, I’d like to figure out how to change the “direction” of the AO (a subtle but important effect - as it stands it treats the AO as though a soft light is coming from the camera).
The range check is definitely gonna improve it