I want to make “anti-lag” rooms for my map but every time I try, I get this:
I tied the areaportal to my door and made buttons to open/close my door.
I also tried making it so the areaportal opens when I press the button, but all I get is what you see in the picture above. Please help me.
I did and I still don’t get how to do this. Can you just tell me how to do it, instead of linking me to huge articles?
If you read it you would know how. Valve made the article for a reason you know.
Your problem can be fixed by:
Set the Initial State keyvalue so that it doesn’t end up blocking visibility when it shouldn’t. If you wish to link it to a named door, set the Initial State of the portal to the same initial state as the door, and put the name of the door in the Name of Linked Door keyvalue of the portal. When the door is closed the Initial State of the areaportal should be Closed too, and vice versa.
That’s exactly how I have it set. I read that part.
That’s terrible optimisation. He didn’t even make use of 45 degree hint brushes. And why does he mention that it makes wall hacks less effective? I thought they would bypass occlusion and render everything.
Actually, just watched it the whole way through and noticed he does use angled hints. But he fucks the whole thing up and didn’t explain it in enough detail.
Ending of that video is awesome.
The part where he starts mumbling because he doesn’t know what he’s on about?
Did you actually read the OP? He said that he has tied it to an areaportal.
He should think about optimizing his desktop first.
One of your areaportals touches either too many, or to few areas. Possible causes are:
-areaportals touching/intersecting each other (this causes them to touch more than two areas)
-areaportals not sealing an area ( you can move from one side of the areaportal to the other side, without crossing world geometry or other areaportals). This is also regarded as a leak.
The fix would be to move your areaportal(s) around so the above situations don’t occur. You may need to read up on the usage of areaportals if you don’t understand the problem. I suggest you find your areaportals using it’s brushnumber (view->go to brush ( 122585 )
Basicaly you can’t have two areaportals touching or intersecting and the room you’re closing off has to be completely sealed from all doors, windows and other openings (with more areaportals).