Is it on the default HUD, or one that you made?
The one I made
Can we see the code you put for your armor part?
draw.SimpleTextOutlined(“Armor: “…LocalPlayer():Armor()…”/”, “HUDFONT6”,48,ScrH()-36,Color(255, 255, 255, 255),TEXT_ALIGN_LEFT,TEXT_ALIGN_LEFT, 1, Color( 5 , 5 , 5 , 255 ) )
I don’t see why it would be needed though.
It’s weird, the default HUD shows the correct ammount of armor, but it seems that if you make a custom HUD there is a limit of 255 v:v:v
Yeah I found that odd also. That’s why I was wondering if anyone found a way to fix this.