What I have here is a mech. Not one of them quick walking chipped mechs that basically are speedy as hell and shoot you up, but instead, a slow, badly manouverable, keypad-controlled bad looking artillery/cover fire mech.
The mech is called “Kaukokivääri”, which means “Long-Range Rifle” in Finnish. That’s what it is: A mech with long range weaponry.
The reasons as to why I made such a mech are as follows:
- It hadn’t really been done yet
- My other mech attempts couldn’t stand up, and that was bad, so I decided to go with a low mech with high weight. It worked.
The Kaukokivääri is fully armed with three weapons:
Two machine guns attached to the lower front, useful for anti-personnell combat, but aside from that, nigh-useless. These things do almost no damage against any kind of prop.
Two shoulder(!?) mounted mortars. These are for death from above. Inaccurate. Mostly useful for cover fire.
Finally, the Kaukokivääri’s main armament: The cannon. It’s basically… Just a cannon, really. Don’t fire it at close quarters unless you want to have yourself be caught in the explosion, completely screwing you over. Can be aimed forwards or upwards.
For manouverability, the Kaukokivääri is as fast as a brick: Not very fast at all. It can go forwards and backwards and turn, and can also do this sort of flying manouver:
However, this is to be used only for very short periods of airtime, as the mech doesn’t really stay stable while midair. I should go about fixing that.
Now, a video: