[Release]**-- Assassin’s Creed: Brotherhood – **
*A custom skeleton! Meaning **NO**, I will not make this a playermodel, NPC, or whatever the hell someone's gonna ask for.*
A legitimate copy of Garry’s Mod
Desmond’s eyes are a little hard to pose with the Eye Poser. Give it a few tries and you should be able to get him to look where you want.
The DirectX© 8 eye shaders are already included, thanks to nifty fallback shaders!
If you have trouble finding where grab the ragdoll, open your console and type “sv_cheats 1” to enable cheats,
and then “vcollide_wireframe 1” to make all collision models visible. Type “vcollide_wireframe 0” to disable this.
-!!-*vcollide_wireframe may cause a crash if there are a huge amount of visible props*-!!-
Desmond’s bag is under Bodygroup 1:
—Subgroup 0 (no bag)
—Subgroup 1 (with bag)
Desmond’s hidden blade is under Bodygroup 2:
—Subgroup 0 (none)
—Subgroup 1 (retracted)
—Subgroup 2 (extended)
This is not Desmond’s original hidden blade, which he wore in Brotherhood. Instead, this is Ezio’s, as I was not able to acquire Desmond’s actual blade.
All credit goes to UBIsoft for making such high quality models!
I only set this up for Garry’s Mod.
Thanks also to raccooncitizen for ripping it for XNALara.
If you decide to edit, hex, or reskin this model, make sure to add UBIsoft in your credits!
If you find any crippling bugs (missing textures, explosive face posing, broken limbs, etc), send me
a message on Facepunch or post in this file’s thread.