If some of you remember right, I’m working on doing some TF models from the Cybertron games. Turns out that the wheel models are static meshes in pskx format while the character models are psk. When importing, they look like this without their wheels:
After renaming them to psk, they still come out where the root reference is under the character model. Is there a way in Max to properly attach them without the wheel overtaking the model?