Automatic Spawn Of An Entity

Hello, I have a DarkRP server and I would like to have a cinema in it.

I have a working addon (PlayX) and I have done a proximity for it, but I am unsure how I would make it spawn automatically, so that it doesn’t have to be spawned by an admin and stays there when they disconnect.

I have found this:


barrel=ents.Create("prop_physics")
barrel:SetModel("models/props_c17/oildrum001.mdl")
barrel:SetPos(Vector(0,0,0))
barrel:Spawn()

Showing how to spawn a prop automatically, but not an entity?

So the entity is called: gmod_playx

How would I make this spawn at a certain Vector ?

Change the SetPos vector to where you want it to spawn.

[editline]18th May 2013[/editline]

Do you have the spawn function of it set up or anything at all?

[editline]18th May 2013[/editline]

I thought PlayX had a feature implemented in it by default for creating playx players…

Really? Where do I access this? o.O In the VGUI?


function SpawnPlayXPlayer()
local playxplayer = ents.Create("gmod_playx")
playxplayer:SetPos(Vector(0,0,0))
playxplayer:SetAngles(Angle(0,90,0))
playxplayer:Spawn()
end
hook.Add("InitPostEntity", "SpawnPlayXPlayer", SpawnPlayXPlayer)

Wow you just made my day! You must feel proud!

Many Thanks WholeGamer