So basically I have messed around on hammer before, not really getting anywhere. I decided to make a new Prison Break map for CS:GO, just to see if I could make anything reasonably ok. I used to play Jailbreak on CS 1.6, never really got into it though. I’m slowly making the level bigger and what I want to have is:
- Plenty of Cells
- Dark/Cold lighting
- Guard-Only areas and Secret prisoner tunnels
- Armoury for Guards
- Various Recreational areas to stop map becoming boring
Heres my progress so far, as you can see i’m having lighting issues and the textures need sorting out in places but it is my first map, be gentle.
Grassy areas will have displacements when I get round to it.
Also the guards have 2 buttons currently. One opens the door into the cell area, it opens from the Guards side for obvious reasons and closes automatically after 5 seconds. The light changes to green when access is possible. The other button is on the platform and that opens all the cell doors. It turns on a red flashing light in the room while the doors open, quite a nice effect. Once the doors are open they lock and the button locks itself.
Again, be gentle and if you want to help me please do, the lighting is buggy in areas and good in others. I’d also like to find out how you add particle effects (so light comes from the windows at the top and you can see the dust in the light?)
EDIT: Also I cant get ladders to work. I’ve tried using a brush as one “func_ladder” and I assume a newer version which has a “start” and an “end”. Neither work, I must be using them wrong