Still working on my first ported model, and i have gotten a little problem, which i find hard to place words on, so ill let a picture do most of the talk:
So basically, in 3ds max, the model looks just like its supposed to. In HLMV (and in-game) however, some parts of the models are rendered behind things that it should be rendered in front of (Look at the banner for example. It should be in FRONT of the metal panel).
Any idea what i could possibly have done wrong? If so, i’d appreciate it a lot