Backend Update 1

I updated the backend slightly.

[ul]
[li]You can now make your script Live again[/li][li]New design[/li][li]Can see errors caused by your scripts[/li][li]Can choose which content your script requires (Not yet enforced on the front-end)[/li][li]Can’t make script live without an icon[/li][/ul]

http://toybox.garrysmod.com/cloudscript/

http://dl.dropbox.com/u/3590255/Bits/Cloud_Errors.png

Sounds great, let’s hope some of the more buggier scripts will get fixed now!

More changes. Changed the icon slightly, and now the content requirements are enforced ingame.

http://dl.dropbox.com/u/3590255/Screenshots/GMod/Misc/gm_construct0000%20(2).jpg

Add Half-Life: Source to the required contents list, pretty please.

Done :slight_smile:

The ajax which is called when submitting a comment throws back a 500 - Internal server error, leaving the posting comment icon up with no hint it has failed.

Adding content requirement to my script without updating the code immediately after made the entity/weapon un-spawable ingame with an error.

Otherwise I really like it.

Does game show required games when trying to spawn entity with missing content?

And add Zeno Clash and HLDMS to list.

Looks good.

Would there be point to adding Dark Messiah to list?

Maybe SiN: Episodes?

Did you just fix this garry? It didn’t work 5 minutes ago but worked just now so i’m assuming it’s intermittent, you should add some feedback to let them know it failed and try again later.

Yeah I just fixed it dude


ybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'
[!toybox_576_12:2] unexpected symbol near '&'

What the hell is up with this, the script SHOULD work, but the error tab is spammed of this

It is possible that some people haven’t downloaded the script properly.

Might I suggest a timestamp on errors? I find it useful on my server’s logs.


 [ 09/07/10 20:20:45 ] [@gamemodes\zswinkilla\entities\weapons\weapon_zs_grenade\init.lua:54] bad argument #1 to 'AddAngleVelocity' (Vector expected, got Angle)


On which errors?

Toybox ones. The standard ones don’t exactly need one as they’re shown at the time, not logged.

Just wondering, a script that had a bug in could get me banned from the system? :wtc:

In the near past, someone uploaded a gmod 9 swep as “Fake Gun” or something like that. I think we’re talking broken / buggy on that level to get a ban.

Had that error too, but I figured it out!

Problem is you need whitespace at the end of your script! Just leave a blank line at the end of it.

Garry, toybox should do this automagically!