Background Blur

If I wanted to blur the whole screen, and then draw a semi-transparent black panel over the top, to give the following effect:

Would I use Derma_DrawBackgroundBlur( Panel panel, number startTime )? If so, I’m a little confused on how to use it, or is there a better way? And then of course just draw a Panel ontop.

The above picture was done in photoshop :slight_smile: Just an example of what I was looking for

Well i think the standard gmod function for that is broken ATM Correct me if i’m wrong ( I also need it )
Well but what you can try is making this :

(not sure if this works)
[LUA]local blurTex = Material( “pp/blurscreen” )
surface.SetMaterial( blurTex )
surface.SetDrawColor( 255, 255, 255, 255 )
blurTex:SetMaterialFloat( “$blur”, 3 )
render.UpdateScreenEffectTexture()

surface.SetMaterial(blurTex)
surface.DrawTexturedRect( 0, 0, ScrW(), ScrH() )[/LUA]

Thankjs I’;ll have to look into this.