Bad lighting on prop_static

Hey everybody!
I got a little problem with a map for my Portal 2 Mappack I’m currently working on.
I have no idea what could cause this problem, there’s only one prop_static which looks like this ingame:

I already tried out to lower the brightness of the light entities and used a info_lightning, nothing worked.
Please help me!
Thanks for every answer. :slight_smile:

Please post in question megathread, it helps consolodate as people mess up in hammer a lot, it’s easy to make mistakes in it.
Typically you’re origin (red x when you move it) is in a bad spot like inside a brush.