My model has bad vertex data. Now I’m not 100% sure what it means, but it seems to had something to do with UVW mapping and textures.
However I haven’t done any UVW Mapping yet since I might want to change a couple of things on the model. However I want everything working before I start the uvw mapping and skinning, so how do I fix this. In milkshape it looks like this:
Also got another question. Is it possible to use attachments to add lights and particles to a model. Note that this is for TF2 so lua coding it isn’t a option.
I already decompiled the bomb cart of TF2, but it seems that all the effects are done outside the .qc