So my 3D skybox is couple hundred brushes-- and due to my map approaching the brush limit, I converted the 3D skybox into /3/ seperate props using propper, which I’ve aligned propperly. (See what I did there?) Even with vertex lighting enabled, I still get my skybox blackened. Here’s a screenshot from a transition from brush to model with my level to 3D skybox.
You can see the brush below and the model portion above. Is there some way I can “bake” the lighting onto the model properly, or do I have to stick with brushes (Or make a more well lit map, which would ruin what I have right now.)