Barrier that becomes invisible

Hello, I have a small problem with a barrier that becomes invisible when compiling… :confused:
Well, this is the model “exterior_fence002e.mdl”. I know some have already had this problem but I did not find any answers answers. If anyone at that would be cool to let me know! :wink:

My compile :




materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v1_3_fix.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "maps/rp_mssclick_rockford/glass/glasswindow055a_2230_3277_860" not found.
Material not found!: MAPS/RP_MSSCLICK_ROCKFORD/GLASS/GLASSWINDOW055A_2230_3277_860
material "maps/rp_mssclick_rockford/de_piranesi/marblefloor06_2230_3277_860" not found.
Material not found!: MAPS/RP_MSSCLICK_ROCKFORD/DE_PIRANESI/MARBLEFLOOR06_2230_3277_860
material "maps/rp_mssclick_rockford/wood/woodfloor008a_2230_3277_860" not found.
Material not found!: MAPS/RP_MSSCLICK_ROCKFORD/WOOD/WOODFLOOR008A_2230_3277_860
material "maps/rp_mssclick_rockford/building_template/building_template021d_7589_906_1616" not found.
Material not found!: MAPS/RP_MSSCLICK_ROCKFORD/BUILDING_TEMPLATE/BUILDING_TEMPLATE021D_7589_906_1616
material "maps/rp_mssclick_rockford/building_template/building_template021d_804_1830_616" not found.
Material not found!: MAPS/RP_MSSCLICK_ROCKFORD/BUILDING_TEMPLATE/BUILDING_TEMPLATE021D_804_1830_616
material "maps/rp_mssclick_rockford/building_template/building_template021d_4442_5557_608" not found.
Material not found!: MAPS/RP_MSSCLICK_ROCKFORD/BUILDING_TEMPLATE/BUILDING_TEMPLATE021D_4442_5557_608
material "maps/rp_mssclick_rockford/building_template/building_template021d_5977_4958_1608" not found.
Material not found!: MAPS/RP_MSSCLICK_ROCKFORD/BUILDING_TEMPLATE/BUILDING_TEMPLATE021D_5977_4958_1608
material "maps/rp_mssclick_rockford/building_template/building_template021d_-492_427_4952" not found.
Material not found!: MAPS/RP_MSSCLICK_ROCKFORD/BUILDING_TEMPLATE/BUILDING_TEMPLATE021D_-492_427_4952
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_actu-gamework_v1_3_fix/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_actu-gamework_v1_3_fix/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_rockford_actu-gamework_v1_3_fix/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-4904.00 -5461.68 -1339.00) leaked!
Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3154 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Too many unique verts, max = 65536 (map has too much brush geometry)



4 threads
reading c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v1_3_fix.bsp
reading c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v1_3_fix.prt
LoadPortals: couldn't read c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v1_3_fix.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v1_3_fix.bsp
Error! Invalid model version "models/props_interiors/dining_table_round.mdl"
Error! Invalid model version "models/props_foliage/tree_base_bushes01.mdl"
Error! Invalid model version "models/props_junk/petfoodbag01.mdl"
Error! Invalid model version "models/props_interiors/refrigerator03.mdl"
Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
Error! Invalid model version "models/props_interiors/styrofoam_cups.mdl"
Error! Invalid model version "models/props_unique/airport/trash_bin1.mdl"
Error! Invalid model version "models/props_interiors/industrial_table01.mdl"
Error! Invalid model version "models/props_interiors/trashcan01.mdl"
Error! Invalid model version "models/props_junk/dumpster.mdl"
Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
Error! Invalid model version "models/props_foliage/mall_big_plant01.mdl"
Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_squarexl01.mdl"
Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
Error! Invalid model version "models/props_buildings/watertower_001a.mdl"
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
34732 faces
35 degenerate faces
23045210 square feet [3318510336.00 square inches]
1379 Displacements
8922152 Square Feet [1284789888.00 Square Inches]
34697 patches before subdivision
717197 patches after subdivision
1016 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 81862183, max 1964
transfer lists: 624.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(3336206, 2845667, 1690698)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(755678, 602169, 340670)
Build Patch/Sample Hash Table(s).....Done<3.2894 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 157/1024         7536/49152    (15.3%) 
brushes               7894/8192        94728/98304    (96.4%) VERY FULL!
brushsides           54513/65536      436104/524288   (83.2%) VERY FULL!
planes               22812/65536      456240/1310720  (34.8%) 
vertexes             64490/65536      773880/786432   (98.4%) VERY FULL!
nodes                12235/65536      391520/2097152  (18.7%) 
texinfos              8180/12288      588960/884736   (66.6%) 
texdata               1538/2048        49216/65536    (75.1%) 
dispinfos             1379/0          242704/0        ( 0.0%) 
disp_verts           82523/0         1650460/0        ( 0.0%) 
disp_tris           126496/0          252992/0        ( 0.0%) 
disp_lmsamples     7648920/0         7648920/0        ( 0.0%) 
faces                34732/65536     1944992/3670016  (53.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            22458/65536     1257648/3670016  (34.3%) 
leaves               12393/65536      396576/2097152  (18.9%) 
leaffaces            43437/65536       86874/131072   (66.3%) 
leafbrushes          18722/65536       37444/131072   (28.6%) 
areas                   16/256           128/2048     ( 6.3%) 
surfedges           229019/512000     916076/2048000  (44.7%) 
edges               167311/256000     669244/1024000  (65.4%) 
LDR worldlights       1016/8192        89408/720896   (12.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            5/32768          60/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples         321/1024         5136/16384    (31.3%) 
overlays               120/512         42240/180224   (23.4%) 
LDR lightdata         [variable]    31536464/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     3846338/16777216 (22.9%) 
entdata               [variable]      851951/393216   (216.7%) VERY FULL!
LDR ambient table    12393/65536       49572/262144   (18.9%) 
HDR ambient table    12393/65536       49572/262144   (18.9%) 
LDR leaf ambient     66832/65536     1871296/1835008  (102.0%) VERY FULL!
HDR leaf ambient     12393/65536      347004/1835008  (18.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/308572   ( 0.0%) 
pakfile               [variable]      538507/0        ( 0.0%) 
physics               [variable]     2854340/4194304  (68.1%) 
physics terrain       [variable]      333713/1048576  (31.8%) 

Level flags = 0

Total triangle count: 69560
Writing c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v1_3_fix.bsp
10 minutes, 12 seconds elapsed

you have a leak


0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-4904.00 -5461.68 -1339.00) leaked!

plus if you read the log you have a list of invalid model versions most prob models from a game like cs.go that need to be converted

Yeah I corrected this, there was another error, I pass you tomorrow! :wink:



** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -allowdynamicpropsasstatic -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v2b"

Valve Software - vbsp.exe (Apr 29 2016)
allowdynamicpropsasstatic = true
notjunc = true
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v2b.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "maps/rp_mssclick_rockford/concrete/concretefloor011a_c17_4442_5557_608" not found.
Material not found!: MAPS/RP_MSSCLICK_ROCKFORD/CONCRETE/CONCRETEFLOOR011A_C17_4442_5557_608
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_actu-gamework_v2b/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_actu-gamework_v2b/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_rockford_actu-gamework_v2b/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/rp_rockford_actu-gamework_v2b/nature/blendgrassgravel001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3128 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v2b.prt...Building visibility clusters...
done (0)
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
done (3) (2849620 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
.10
Compacting texture/material tables...
Reduced 13809 texinfos to 8207
Reduced 1754 texdatas to 1548 (109086 bytes to 99217)
Writing c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v2b.bsp
32 seconds elapsed
  -19.913599 -4.225430 0.000000
  -22.250401 -3.887319 0.000000
  -19.913599 -3.496582 0.000000
  -21.666201 -4.552552 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -0.975553 -1.268733 0.000000
  0.000000 -1.246832 0.000000
  -0.975553 -1.246832 0.000000
  -0.975553 -1.290635 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -0.975553 -1.268733 0.000000
  0.000000 -1.246832 0.000000
  -0.975553 -1.246832 0.000000
  -0.975553 -1.290635 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -0.838200 2.997200 0.000000
  -0.584200 2.997200 0.000000
  -0.889000 2.997200 0.000000
  -0.889000 -2.997200 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v2b"

Valve Software - vvis.exe (Dec  9 2014)
fastvis = true
4 threads
reading c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v2b.bsp
reading c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v2b.prt
5299 portalclusters
15335 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (9)
Optimized: 444114 visible clusters (5.74%)
Total clusters visible: 7742637
Average clusters visible: 1461
Building PAS...
Average clusters audible: 3799
visdatasize:4282429  compressed from 7037072
writing c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v2b.bsp
11 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v2b"

Valve Software - vrad.exe SSE (Dec  9 2014)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v2b.bsp
Error! Invalid model version "models/props_interiors/dining_table_round.mdl"
Error! Invalid model version "models/props_junk/petfoodbag01.mdl"
Error! Invalid model version "models/props_interiors/refrigerator03.mdl"
Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
Error! Invalid model version "models/props_interiors/styrofoam_cups.mdl"
Error! Invalid model version "models/props_interiors/trashcan01.mdl"
Error! Invalid model version "models/props_junk/dumpster.mdl"
Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
Error! Invalid model version "models/props_foliage/mall_big_plant01.mdl"
Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_squarexl01.mdl"
Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
Error! Invalid model version "models/props_buildings/watertower_001a.mdl"
Error! Invalid model version "models/props_foliage/tree_base_bushes01.mdl"
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (19.60 seconds)
34944 faces
35 degenerate faces
23053258 square feet [3319668992.00 square inches]
1383 Displacements
8924917 Square Feet [1285187968.00 Square Inches]
34909 patches before subdivision
719321 patches after subdivision
sun extent from map=0.000000
1054 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (408)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (295)
transfers 82726828, max 2003
transfer lists: 631.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(3313095, 2824018, 1672846)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(747013, 594629, 335137)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(208342, 154814, 84426)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(78761, 55373, 28214)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #5 added RGB(32775, 21942, 10270)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(14858, 9528, 4064)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(7077, 4361, 1686)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #8 added RGB(3481, 2066, 724)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(1768, 1011, 321)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #10 added RGB(912, 504, 145)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #11 added RGB(481, 256, 67)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(256, 132, 31)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #13 added RGB(138, 69, 15)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #14 added RGB(75, 36, 7)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #15 added RGB(41, 19, 3)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #16 added RGB(23, 10, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #17 added RGB(12, 5, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #18 added RGB(7, 3, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #19 added RGB(4, 2, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #20 added RGB(2, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #21 added RGB(1, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #22 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<17.6237 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (49)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (54)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 157/1024         7536/49152    (15.3%) 
brushes               7897/8192        94764/98304    (96.4%) VERY FULL!
brushsides           54604/65536      436832/524288   (83.3%) VERY FULL!
planes               23026/65536      460520/1310720  (35.1%) 
vertexes             64508/65536      774096/786432   (98.4%) VERY FULL!
nodes                12652/65536      404864/2097152  (19.3%) 
texinfos              8207/12288      590904/884736   (66.8%) 
texdata               1548/2048        49536/65536    (75.6%) 
dispinfos             1383/0          243408/0        ( 0.0%) 
disp_verts           82623/0         1652460/0        ( 0.0%) 
disp_tris           126624/0          253248/0        ( 0.0%) 
disp_lmsamples     7655536/0         7655536/0        ( 0.0%) 
faces                34944/65536     1956864/3670016  (53.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            22353/65536     1251768/3670016  (34.1%) 
leaves               12810/65536      409920/2097152  (19.5%) 
leaffaces            43809/65536       87618/131072   (66.8%) 
leafbrushes          19122/65536       38244/131072   (29.2%) 
areas                   16/256           128/2048     ( 6.3%) 
surfedges           229343/512000     917372/2048000  (44.8%) 
edges               167541/256000     670164/1024000  (65.4%) 
LDR worldlights       1054/8192        92752/720896   (12.9%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            5/32768          60/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples         323/1024         5168/16384    (31.5%) 
overlays               122/512         42944/180224   (23.8%) 
LDR lightdata         [variable]    32030408/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     4282429/16777216 (25.5%) 
entdata               [variable]      843851/393216   (214.6%) VERY FULL!
LDR ambient table    12810/65536       51240/262144   (19.5%) 
HDR ambient table    12810/65536       51240/262144   (19.5%) 
LDR leaf ambient     68606/65536     1920968/1835008  (104.7%) VERY FULL!
HDR leaf ambient     12810/65536      358680/1835008  (19.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/311512   ( 0.0%) 
pakfile               [variable]      534221/0        ( 0.0%) 
physics               [variable]     2849620/4194304  (67.9%) 
physics terrain       [variable]      334037/1048576  (31.9%) 

Level flags = 0

Total triangle count: 69930
Writing c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v2b.bsp
14 minutes, 25 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\users\admin\documents\hammer map\rp_rockford_actu-gamework_v2b.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_actu-gamework_v2b.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_rockford_actu-gamework_v2b"



-19.913599 -4.225430 0.000000
-22.250401 -3.887319 0.000000
-19.913599 -3.496582 0.000000
-21.666201 -4.552552 0.000000
make_triangles:calc_triangle_representation: Cannot convert

these could be related to a borked model or bad displacement got tot he co orinates and fix it you are also still showing invalid models versions in the log