Ok, so I’ve started it earlier today properly, I am going to do it and it’s not really like fortwars which I’ve explained in my previous thread which I’ll quote later.
I’ll add to the below quote every time I do something new.
The basic idea is an all-out war gamemode where you build a fort in the space of five minutes, you add things like weapons and everything, with the use of the normal “Q” menu, which can include things like wire, and special weapons which are welded to props using a tool, to destroy other peoples bases. Each prop has a health depending on their mass. They each cost money and the cost is decided by the mass (will be integrated into advanced duplicator, this is automatic, not using preset props!). Each time you destroy a prop, you half the amount it costs added to your balance. However, the big cash rake-in is if you win the round. By the end of it I plan on adding a system where you can create teams dynamically in games, select the colour, team name, then capacity, which will automatically give them access to the teams prop protection. Or you can go it alone. If someone uses the prop remover tool to try and get all your money from your props you can vote them off of the team. However them using the prop remover on your prop will be impossible. There will be more, but this is just a brief description of my plans.
I might note I did start it before, but I decided to trash it and make it a little more efficient, so what you see in the quote is what I’ve just started recoding today
Post your thoughts etc. Got an idea for it? Just post it. You can say the idea is similar to fortwars if you want, but I don’t think it is. I jumped over the moon when I saw fortwars thinking it was going to be something like this then it wasn’t anything like it and I hated it xD
Thought I’d mention something about the teams, with them it wont be using the basic garry’s mod teams, because that’d be almost impossible to have dynamically xD
I’ll have a different system, you’ll understand it once you see it which you will when I’ve coded it.