Battlefield Bad Company 2 3d model bug

Good day. I write through Google translator. I have a question about why I 3ds max when rendering gloves, boots and strap discolored? Textures remain, but the color disappears, what am I doing wrong? Maybe this thing render settings? Hope you can help me :slight_smile:

I don´t know how frostbite engine works on BFBC2, but I think that the engine generates the skin textures (also with compositing camos). However, they looks like if they were specular maps.
Maybe you should check all the textures maps you got from the model.

[editline]18th January 2014[/editline]

If you translate everything with a traductor, you will have a hard time understanding all this with your language.
By Luxox_18

Adrian,thanks for the help.