Been working on a mall for s&box

You can use POM :slight_smile:

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What’s POM?

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Parallax occlusion mapping, basically a shader to make flat triangles look like they have displacement.

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Ah, yeah. I’ve seen people try to do displacement maps with source 2’s parallax but it looks off if you’re not staring at it at the right angle

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better handle

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The map is looking better every time. What’s the next store on the agenda?

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sorry, I don’t see the stain that’s been there for 10 years. unreal

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idk, might work on the gamerzone next (computer/game shop)

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HD stains coming up

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You have to make that one shop that’s always under construction

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i forgot to check ‘specular’ on

image

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