You can use POM
Parallax occlusion mapping, basically a shader to make flat triangles look like they have displacement.
Ah, yeah. I’ve seen people try to do displacement maps with source 2’s parallax but it looks off if you’re not staring at it at the right angle
The map is looking better every time. What’s the next store on the agenda?
sorry, I don’t see the stain that’s been there for 10 years. unreal
idk, might work on the gamerzone next (computer/game shop)
HD stains coming up
You have to make that one shop that’s always under construction