Like most other players in rust, I do this because I can, and because its allowed by the game itself (as opposed to say, speed hacking).
- Combat logging. If some nutter comes running towards me shooting, I just close the tab. I’m not up for it. I was just out here gathering wood for half an hour and I don’t want to lose it. You shouldn’t be able to do this.
Solution: have players exist in the world for 10-20secs after they log out.
- Fortifying static building with crate spawns. A even worse offence, basically players will build a structure over the top of a crate spawn, with a sleeping bag in it so that only they have access to it. The worst kind is where they build non-destructibles, and they get out by abusing unstick (a command for valid situations, where you respawn with all your gear 100m away. This results in a select group of people who’ve got in early after a wipe and setup shop right next to a spawn. Within 2 days they’ll have everything. They become the ones that could otherwise break down their own fortress, while those without access probably don’t even have the grenade blueprint.
Solution: I don’t like the idea of stopping construction in these static towns - it’s a clumsy fix. I’d suggest multiple things:
- Disallow unstick out of a situation of your own doing. Test by AI pathing from his sleeping bag to the unstick location. If its blocked by world and his own structures, but no one else’s, prevent him from unsticking unless he takes his sleeping bag.
- Prevent cooking meat in radiated zones, or have any edibles become irradiated after a short period of time.
- Unstick. Further to the above, a player can break into a house by building a structure alongside it, and jumping in a non-closed over roof. This is fine. Being stuck in the strangers house because of this is hilarious, but it doesn’t happen because you can just raid the joint and unstick out of there. I don’t know how you fix this one.