I keep seeing players making these high tower bases/forts and placing their stuff near the top, thinking their safer than those with lower floor’d bases… then complain that all their hard work and all their resources to build a pile of metal doors was for nothing because someone built stairs to the top, blew a wall and bypassed it all. Then you have the current problem of people blowing the bottom door, destroying your stairs and locking you inside with a ceiling.
If you have C4 as well, this is easily countered by blowing one of your lower walls to get out, then build a foundation below that open wall and build a new door / staircase there. Those who locked you in will most likely think the base is unusable now and won’t bother to come back for a long time, so that’s an advantage to you so long as they don’t see you going back and forth from the base.
But why don’t people just make a low floor’d (say 2-3 stories) base that’s quite wide? You’d probably use the same amount of resources as the tower, but building outward rather than up, placing plenty of interior walls and doors, making it a maze and placing your stuff in the centre of the base would force those raiders to use a lot more C4 and resources to eventually get to your stuff and stairs would not be very useful in bypassing a lot of the security.
Going with a tower design, they could only have to worry about a wall and maybe 2-3 doors… while making a low profile base that’s much wider would force them to go through multiple walls and multiple doors… in the end, even if they do get to your stash in the centre of the base, it probably wouldn’t be a very good trade off for all the C4 and resources they needed to use to get there. And as Ceilings are indestructible, having 2 or 3 floors for the enemy to guess as to which one they should choose to go through. Maybe they think you put your stuff at the top like most players but you put it all at the bottom floor… or dead centre on the 2nd.
Even if they got the bright idea to seal off the bottom floor and destroy your 1st floor ceilings… being a 2-3 story base would mean that if you can place a door on one of those floors without stairs, or blow a wall, you can drop down without worrying about much injury to yourself.
And with the WIP listed for building ownership that will allow you to remove parts of your base easily, sealing off a base would be pointless to try… whether that will also prevent other players from building inside your base, this alone would help players a lot.
The other problem with a tower design is that it sticks out like a sore thumb that everybody can see. Yeah, it’s cool you got this big honking thing that everybody can see, but that’s just makes it more of a target… an easy target at that.
So what are your thoughts?
What style do you prefer or which sounds more like a secure complex over the other?