I searched through the forums and didn’t find any threads where folks could share some of their in-game experiences, so I thought I’d start one.
Today I had one of my best experiences, because I met up with another player who DIDN’T kill me on sight! Poetry, if you’re out there, I look forward to playing with you more!
I was running around scavenging resources when I came across another player. Minutes earlier, I had encountered other players, and it didn’t end well - I saw one dude murder someone else, so I started shooting at him, but he tracked me down and hatcheted my face. Needless to say, I was a bit wary when I came across another soul…
However, Poetry pulled out a flare, we jumped and ducked a few times to establish no threat, and then we went about our own independent business. That is, until we heard shots fired. We immediately sought cover, leading him to my home that I had been working on. Poetry began starting his own house nearby with a better vantage point to be lookout, and our friendship was established.
The next day, I returned to my scavenging. I came across another player scavenging again, and didn’t let my guard down. As dusk began to fall, I headed back to my house…and discovered that I was being followed! He snuck up on me and sliced me up pretty good, but I was still alive and started shooting. My 9mm lit up the night as I shot wildly, trying to catch a glimpse of my pursuer. I made it back to my house, closed and locked the door, and hunkered down. Then, Poetry got on general chat to say that he’d just killed someone. In the confusion, he didn’t know who to attack; luckily, he chose correctly and the villain was slain.
This has captured to pure adrenaline rush I last received from Day Z when it was just being discovered, the amazing feeling on comraderie when you find another friendly player, and the amazing potential we now have of cooperating and establishing a settlement. Rust opens the door even more, though, with homes that enhance the feeling of danger, since there’s an actual chance for survival!
What I would request from the developers is an option to grant permission for doors to other players to establish group housing. Just imagine the gameplay possibilities - establishing a cover and earning trust, and then deciding to continue working together or steal all of the group’s stuff and hit the road. Amazing!