I know how to create terrain (using displacements), but I don’t know any good way to shape it and to make a realistic cliff face or grass hill with power 2 or 3.
There is the Paint Geometry Tool, but it is only usable in 3 axises and symetrical.
The Sculpt Tool is useful, but way too fast and very difficult to configure.
So what is the best way/your way of creating terrain that is realistic and looks like Valve terrain from Episode 2.
I don’t mind how complicated it is, I want a full explanation.
Any tutorial I saw is just Basic Creation, which I understand.