If zombies are getting removed, the game really should focus on better player interaction, which is at the moment worse than DayZ
When you hold “E” while looking at a fireplace a little menu pops up with two options: “Ignite” and “Use.” I think the same menu should pop up when you stand close to a player and hold “E,” only with different options. Some of these options may be:
“Search” - allows you to see what the player is carrying, but not be able to take anything. This would be useful for the people who can’t be trusted to not have a gun hidden somewhere, or for people who are robbing someone. Hopefully a future update will make all guns visible on a person’s model even if they aren’t in his hands
“Mark as Friendly” - gives a little visual cue that this player is a friendly, something like a green diamond on their torso. I know what you’re thinking; immersion and all that, but it isn’t much more immersing for me to have to say “It’s me, I’m the guy jumping” into my mic every time my buddies and I meet up. We all are twins in this game as it currently stands, and we should be able to know who is who - at least from a short distance (~30m)
“Bandage Wounds” - uses a bandage from your inventory to patch up the player
“Use Medkit” - uses a medkit on the player
“Invite to Trade” - safer trade menu where both players will put the items they want to trade in a menu and transfer when both click “agree.” Not sure about this one because it would kind of take away from the atmosphere of Rust so post your thoughts on that
What do you think?