**This Dumper and exporter tool basically permit us to export any model from Beyond Two Souls PS3 version. That’s mean: characters, weapons, vehicles, even stages. Also we can obtain bones with weights too. **
How to use it and things that you need to know:
1st: read the readme.txt file that is included
2nd: This tool works perfect with Blender, so I recommend to use that tool for open the exported models and then re-export the models again for working in 3ds max, maya, etc. In case contrary you will obtain some bugs, flipped faces and bad scales.
**3rd: **The tool is composed by three executables.
b2s_big_models.exe = Tool used for extract segm files from DAT files (d1, d2, d3, d4) files ( read the readme.txt file for details)
b2s_DC.exe= The tool for obtain models and compressed textures ( drag and drop the segm :happy: )
b2s_imgdc.exe= The tool for convert those compressed textures and a respective batch file with the same name for automate the process **(Important: This tool maybe will give you a false positive with your Antivirus, disable your AV or add the tool to the exceptions)
4th: **All animated models are exported with its respective bone structure in a different file with name *_skel.smd. If you are familiarized with this format you know that smd are basically text files, so…
*Open the Skel file with any text editor and copy all content.
*Open the SMD/Model file with a text editor too and replace the first three lines with the copied data.
*Save the file. Now you have a model with bones.
5th: some models have two or more uv channels. Use ascii files for obtain the others UVs with the option “channel info” from 3DS Max.
I’ll try to help and answer questions but remember that this tool is not mine, therefore, I can’t give you support.
P.S: All credits belongs to id-Daemon
**Now the tool support Heavy Rain models
also bones has been fixed and cloth meshes are rigged.