Biohazard Project Recruiting (non paid)

The Biohazard Project is a collection of classic scenario’s based on the events of the popular Resident Evil franchise.

We aim on delivering the best nostalgia injected experiences on the Source Engine in a new and exciting way for old and new fans to enjoy.

This mod is a total source conversion and will include all new player models, brand new firearms, thrilling and gripping scenes, heavily detailed maps, multiple game modes, all new scores that set the mood and keep you on your toes, and much more!

-Raccoon Police Department-

Our first project is based on the famous RPD, allowing gamers to experience the amazing adventure of the atmospheric and nostalgic Raccoon Police Department in a new Co-Operative fashion.

Great attention to detail and re-creation of the stations rooms brought to life in a long and intense single map, combined with the fantastic “Survival Horror” game play you are all craving Following the events of the Leon A scenario from Resident Evil 2.

Survivor’s have barred themselves into the stations lobby to escape the swarmed streets of Raccoon City, they must work together to reach the sewers to escape the doomed station.

You must work as a team to explore dangerous unknown areas, solve mysterious and unusual puzzles, fight off flesh eating zombies and whatever else lurks the hallways and offices of Raccoon’s ex finest!Features- Puzzles as seen in Resident Evil 2.

  • A complete RPD experience promising a gripping and authentic trip to most of the stations rooms.

  • Cinematic scenes.- Classic Resident Evil situations in a new Co-Op friendly way.

-Other Maps in Progress-Umbrella Labs - Objective basedClocktower - Survival (Survive against hordes of endless zombies)

  • a full resident evil expierance in a coop fashion

RECRUITING!

– 3D Modeling Artists*Prop models / organic models ( Must be a clean Mesh Unwrap Model Texture to a good standard Compile for Source. and must be enabled to texture your own models at a decent quality )

– Lead 3D Modeling Artists*Prop models / organic models ( Must be a clean Mesh Unwrap Model Texture to a good standard Compile for Source. and must be enabled to texture your own models at a decent quality. Must be enabled to work with Hammer to a degree, must have knowledge of the source engine to a degree, Must be enabled to Management the 3d artist team, must be enabled to work with deadlines )

  • 2D Texture Artists
    *For creating map textures (High detail textures, bumbmaps, normal maps, etc.)

Interested in joining us?

Contact us and send us samples of your skills. These are non-paid jobs!

-Contact-

Mail your sample(s) and the job you are applying for to [EMAIL=“dafh_terminator@msn.com”]dafh_terminator@msn.com
or contact me on steam http://steamcommunity.com/id/Morgoth152

-Updates-

You can track our progress at our Moddb Page http://www.moddb.com/mods/biohazard-project

Website: http://biohazardproject.net76.net/

-Team Members-

Intelxeon - Project Leader, Lead Level Designer & Coordinator.

Shane Murphy - 3D Artist & Scenes , level design, Media

Adam - Video Editor.

Violation - Level Designer.

Juan - 3d artist

PickledFetish - Concept art Artist

Screenshots

If I ever fix my computer I might consider giving you my almost fully mapped out Underground Lab VMF. It has every single playable area from every appearance it’s made (RE2, Outbreak File 1, RE0) blocked out. Outbreak and RE0 areas aren’t totally accurate though because I have no visual references for them, and I basically just mapped out the contours of the ingame maps.

Also I took quite a bit of artistic liberty in order to make sure it fits together seamlessly.

I think you should mention that this is a mod, of a mod. It would be good to let people know that you are making your mod using No More Room in Hell.

bump im in need of a texture artist