Hi! I’ve been having a rough time exporting my object into counter-strike for Half Life 2.
I’ve taken to the process and seen some tutorial videos but never get the same results, just my model in the model viewer looking pink and black checkered all the time. What’s more is it says in the model tab of Model Viewer that “*** ERROR *** Model attempted to load on or more VMTs it can’t find.” Being curious having seen a few other threads I am thrice sure that is not exactly what the problem is.
I downloaded the source tools for blender, and exported successfully an SMD.
In doing so referenced the following directories
//…\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models\props
and Engine path
//…\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin
Looked at facepunch studios forums to find the correct QC and IDLE .smd animation files that gets processed by;
GUI Studio MDL
And having threaded that to the correct directories as stated, it takes my model and spits out the finished mdl files, vtx, and vvd. Finally my Refferenced .Tga image file unwrap background is processed through a program called VTF edit, creating a glossy alpha channel and automatically producing a simple VMT as well. And then after all of that I’m able to look at the thing without seeing… it!
I know it appears to most people the problem is sowhere in the qc. file but here’s my qc file and my path directories of the vmt and VTF files.
:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials\models\props\cube3.vtf
$body mybody “cube3.smd”
$sequence idle “idle.smd” loop fps 1
Any way I could get some help?
I’ve double checked the SMD folder and it keeps referencing cube3.tga and i’m afraid I’ve already tried to make it cube3.vmt and cube3.vtf. i’m all out of ideas.