Black Mesa SUV

Can someone model the original Black Mesa SUV from Half Life? Or extract the model, and port it to Gmod as a prop?

Pics:

http://img22.imageshack.us/img22/8436/suvbrushc2a5g.jpg

http://img27.imageshack.us/img27/7753/bsoutro.jpg

http://img27.imageshack.us/img27/9617/gargsuv1.jpg

There’s a modelled one in some vehicle pack.

Some vehicle pack?

I could do it, but it won’t have a physics model.

Could someone else add one later?

If I find someone who knows how to make detailed phymodels.

I could try?

I know how SGG.

It’s not a model in BS, it’s a brush

In that game it is, but It’s a model in Decay.

Awesome!

Wait, don’t you have swine flu?

Yes, but I can tell you how to make one. Just use the original .smd for the collision model.

Really, I tried that before and it was still an effect after the compile. :frown:



Working on "suv.qc"
SMD MODEL C:\Users\Charlie\Documents\Decompiled models\Decay\SUV/suv_ref.smd
SMD MODEL C:\Users\Charlie\Documents\Decompiled models\Decay\SUV/wrecked_suv_ref.smd
SMD MODEL C:\Users\Charlie\Documents\Decompiled models\Decay\SUV/idle1.smd
SMD MODEL C:\Users\Charlie\Documents\Decompiled models\Decay\SUV/combat_idle.smd
SMD MODEL C:\Users\Charlie\Documents\Decompiled models\Decay\SUV/wrecked_front.smd
SMD MODEL C:\Users\Charlie\Documents\Decompiled models\Decay\SUV/push1.smd
SMD MODEL C:\Users\Charlie\Documents\Decompiled models\Decay\SUV/push2.smd
SMD MODEL C:\Users\Charlie\Documents\Decompiled models\Decay\SUV/push3.smd
SMD MODEL C:\Users\Charlie\Documents\Decompiled models\Decay\SUV/phymodel.smd
WARNING: Bad collision model, check your smoothing groups!!!
aWARNING: Truncating model!!!!
WARNING: C:\Users\Charlie\Documents\Decompiled models\Decay\SUV/phymodel.smd has bad smoothing groups
Model has 1 convex sub-parts
Collision model completed.
---------------------


Can’t you just slap some white and a BM logo on an existing SUV model?

The only model that looks good wouldn’t really work because the textures were mirrored.
So you’d have reversed text / logo on one side.

This works fine I always do this for non-ragdoll props, I don’t see any point in wasting time making a collision model when using the same model works just as well (and you don’t have any chance of miss-alignment either).

I always just exported another .smd with the same stuff in it before I knew that we could do this.

So what am I supposed to do here?
I’m still getting the error if I use the ref.smd

Do you have a modelling program?

There’s one in the Black Mesa mod.

But that won’t come out for another 18 years so I guess that’s out of the question.

All I have is XSI and an expired Milkshape3D trial