In garrysmod, There are some parts on meshes that are shaded completely black. How do I fix this? I recently had to have my computer wiped, and it wasnt like this before it. This isn’t just on Garrysmod, It is on pretty much every source game I play, But garrysmod is the worst.
Hello, I have an issue on gmod that forces me to have pure black textures on some models. I don't mean dark I mean BLACK AS FREAKING NIGHT. It's especially easy to see when it's far away.
Is exactly like: http://www.facepunch.com/threads/108...+black+texture and http://www.facepunch.com/showthread....6#post26469526 Suggestion solution(that works): -dxlevel 81 However, this makes some of my models lose their textures and go completely glass-like. With DX9 - [Click here.](http://steamcommunity.com/profiles/76561198004977468/screenshot/469736513732777951?tab=public) With DX81 - [Click here.](http://steamcommunity.com/profiles/76561198004977468/screenshot/469736513732853685?tab=public) I get this error: material models/vkspikedwyvern/bs07_00 has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask. However, I would not know how to fix this. I REALLY hate the pure-black textures so... I don't know. Any help appreciated.
Also, this is likely similar to your problem so… steals a spot
Yeah thats exactly like mine, they need to find a fix
I think I can fix my error by fixing that $normalmapalphaenvmask but I don’t know how to fix it. I know that black model thing is gone in -dxlevel 81.