Hey there. I’m thinking of modelling for Source Engine via Blender, but I have some questions.
-Does Blender support the .vmt/.vtf format(what Valve uses for textures)?
-Is there any way I can get an image scaled to my model’s size, so I don’t have to just create an image, then scale and texture it with trial and error?
-How do I rig models to bones? I want to create a player model out of my model but I don’t know where I can 1) Find the bones to rig it to, 2) Rig it to the base player animations.
-The Blender Source Tools is a plugin made for creating .smd files out of your blender model. However, when I attempt to convert my model to a .smd file, it gives me an error saying that I need to do some stuff with scenes. So, I need to create an animation for my model in order to export it? I don’t really get it… Could someone explain this in more depth to me?